Obsolete (Terran Times Second Wave Book 24)

A talent for salvage leads her to the end of the universe where a sleeping alien has been waiting to make her his own. Olena enjoys taking things apart and repurposing them. She enters the Volunteer Program, and after some coaxing, she agrees to leave to find her fortune in the stars. The fortune she gets is a grimy salvage station where family ties keep her from rising to the top, and her life is a series of endless grey days until she takes apart a chunk of debris that turns out to be a life pod. Brin Tai Wekk has been waiting for a compatible female to share the burden of the mind of a planet. When the woman who slams the lid of his capsule on his hand wakes him, he knows he has found someone capable of sharing more than her instinct for survival. A discarded career, a stolen mate and a talent for turning the obsolete into something useful track Olena to a new world with a new start.
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Manifest

A customs agent with a talent for assessment meets a man whose caress can fire her blood and lock her body to his touch. Melia is a customs agent who takes her skills to the stars. Working for two years at a space station, she manages to locate and seize all kinds of contraband, but when she finds a trio of kidnap victims in cold sleep, her life takes a weird twist. Dornin-tah is the captain sent to retrieve his family and bring them to his sister’s fiancé. When he is on the way to medical, he runs into the lovely agent and accidentally infects her with his tissue. Unused to soft-skinned species, he finds that she has been keyed to his body and he has no trouble in easing her frustration. Melia runs into trouble when there is a price put on her head. She is medically dependent on visits from Dornin-tah and the easiest solution is to send her to his home world, in his custody.
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The AI War

Defeated at the Battle for Terra Two, the cyborg AIs regroup to destroy mankind. Commodore Detrelna and the battle cruiser Implacable are sent into Quadrant Blue 9 for the only weapon that can stop them. Implacable's crew aren't optimistic--it's been 3,000 years since a ship came home from Blue 9. Then they meet what's been waiting for them.  * (2011 revision of 1987 Tor Books edition. 64,800 words.)* The Battle for Terra Two could have marked mankind's end. It still could. The Kronarins and their Terran allies almost went down under the onslaught of the biofabs' new allies: AIs--Artificial Intelligences--fearsome cyborgs from humanity's dawn come at last to kill us all. Barely defeating AIs and biofabs, the Kronarin battle cruiser Implacable returned to Terra and its home universe, warning of an AI invasion so vast not even the dead Kronarin Empire at its height could have stopped it. Mankind's only hope lies in a mythic weapon somewhere out in Blue 9--Quadrant Blue 9--an abandoned cube of space from which no ship's returned since the Empire's long ago Fall. Ordered into Blue 9 after the weapon, Implacable's crew must first master a horror out of their nightmares, an ancient evil that feeds off the undead it makes of the living. His command stalked by corsairs and himself by assassins, Implacable's Commodore Jaquel Detrelna finds the jump into Blue 9 almost a relief--until Battle Stations sounds and he sees what's been patiently waiting for them, a spider long tending her toils. From The AI War:"But now my friends," he said, looking from face to face as comprehension came, "the old portal's opening. The Fleet of the One is coming. They've forgotten nothing, forgiven nothing, learned nothing. They're coming to kill us, slaves and rebels all." I must be crazy, he thought: a corsair-listed officer, commanding a crippled cruiser, in league with a flotilla manned by disembodied brains, transmutes and AIs, out to beat the vanguard of man's invincible foe. "Gunnery, lock onto center ship, ignore the rest. Lakan, transmit the Fleet Rally on all channels.""Sir, there's no one to hear it.""The AIs don't know that," Detrelna said, watching the tacscan. "Confusion to our enemies. What's our intercept point, Tolei?" "Epsilon Red 47, that asteroid belt.""Forward best speed. Gunnery, engage at will."Review"A modern descendant of the Doc Smith Lensman series. Space opera in the Grand Ol' Tradition." --Other Realms "Devotes of militaristic SF should enjoy [Berry's] books." --Kliatt "Kick-butt military science fiction." Amazon reader review. --Amazon reader review From the AuthorStephen Ames Berry is the author of four science fiction novels first published by Ace and Tor, and a technothriller, The Eldridge Conspiracy, a tale spun from his time at the Pentagon and the myth of the Navy's World War II ship invisibility project, the Philadelphia Experiment.  He's writing his sixth novel and revising his remaining backlist.  A graduate of Boston University, Berry has a master's in information systems and was a systems analyst and data architect for the Navy Department and Harvard University.  He's a veteran of the U.S. Army Security Agency, which sponsored his three-year stint in Tokyo.  He lives in Florida with his wife, a daffy dog and a pride of entitled cats.
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Defenders of the Frontier

Soldiers in every age have learned that the military’s unofficial motto is “Hurry up and wait.” But suppose all you ever did was wait? And wait. And wait…
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The Cthulhu Encryption

"The Shoggoths attack: ""They had been so horrible before that I dare not say that they were any MORE horrible when they came again.... They were still unspeakable, still unthinkable--but whether I could speak or think of them or not, they were HERE."" Auguste Dupin is one of the few persons who can identify the rare Cthulhu Encryption etched in the flesh of a dying woman. The Comte de Saint-Germain owns a companion cryptogram that he believes is the key to finding a fabulous treasure buried by the pirate Levasseur. Harassed by Shoggoths and tracked by Saint-Germain, Dupin must find the key to the complex puzzle. Can the might of Cthulhu be held at bay? And even if he finds an answer, can he and his friends escape with their lives? A riveting horror novel set in H.P. Lovecraft's Cthuhlu Mythos!"
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Ascent of the Aliomenti

To celebrate the launch of Ascent of the Aliomenti, you can get the first 3 Aliomenti books for under $7!Book 1: A Question of Will (amazon.com/dp/B009F19JFM)Book 2: Preserving Hope (amazon.com/dp/B00AOH6FFS)Book 3: Ascent of the Aliomenti  [NEW!]The Aliomenti village is in ruins, destroyed by one of their own, its population nearly eliminated in the calamity. From the ruins, the Aliomenti rise to international prominence, influencing buyers and sellers, warriors and bureaucrats, as they patiently and invisibly expand their empire.Will Stark serves as the driving force behind that expansion. Whether he's directly creating their innovations or offering subtle hints to others, few of their revolutionary progressions are made without his influence.But Will is dealing with his own private heartache. Even as he watches his fellow Aliomenti ascend to heights few of them imagined possible, his long journey becomes one he'll make very much alone. He's also haunted by the knowledge that what enables him to make that journey will also prevent him from seeing his most important mission to its completion.Will must persevere, fighting through his own gloom, an organization that threatens to tear itself apart, and a reunion with old friends at a most inopportune time. And he'll come to realize that his own decisions, his own inability to understand even those he knows not to trust, have enabled a tyrant to seize control of the Aliomenti in the aftermath of an explosive crisis.From the AuthorT H E   A L I O M E N T I   S A G APrequel: Hunting WillBook 1: A Question of Will (amazon.com/dp/B009F19JFM)Book 2: Preserving Hope (amazon.com/dp/B00AOH6FFS)Book 3: Ascent of the Aliomenti (amazon.com/dp/B00C7DB33Q) [NEW!]Book 4:* Coming in 2013!*For new release announcements and access to the free prequel and short stories, sign up for my mailing list at:  eepurl.com/o03Gv
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Sharp

HISTORY HAS A WAY OF REPEATING ITSELF, EVEN FOR TELEPATHS....As a Level Eight telepath, I am the best police interrogator in the department. But I'm not a cop—I never will be—and my only friend on the force, Homicide Detective Isabella Cherabino, is avoiding me because of a telepathic link I created by accident.And I might not even be an interrogator for much longer. Our boss says unless I pull out a miracle, I'll be gone before Christmas. I need this job, damn it. It's the only thing keeping me sane.Parts for illegal Tech—the same parts used to bring the world to its knees in the Tech Wars sixty years ago—are being hijacked all over the city. Plus Cherbino's longtime nemesis, a cop killer, has resurfaced with a vengeance. If I can stay alive long enough, I just might be able to prove my worth, once and for all...
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Star Smashers of the Galaxy Rangers

Harry Harrison was born in Stamford, Connecticut in 1925 and lived in New York City until 1943, when he joined the United States Army. He was a machine-gun instructor during the war, but returned to his art studies after leaving the army. A career first as a commercial illustrator and later as art director and editor for various picture, news, and fiction magazines fitted him only for a lifetime residence in New York, so he changed it for the freelance writer's precarious existence and moved his family to Cuautla, Mexico. Since then he has lived in Kent, Camden, Italy, Denmark, Spain and Surrey; he has now returned to his native land, but he has not ceased to wander. He rationalizes this continual change of residence as essential research, when in reality it is an incurable case of wanderlust that enables him to indulge all his enthusiasms: travel, skiing, practising Esperanto, and making an annual pilgrimage to the Easter Congress of the British Science Fiction Association.
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