Nosferatu a5-8

THE SHADOWS OF HISTORY ARE THEIR HOME. THE BLOOD OF HUMANS IS THEIR SUSTENANCE. NOW THE FUTURE BELONGS TO THEM…. It began at the dawn of history, when a darkness rose from deep within an Egyptian tomb. For thousands of years — long before earth was plunged into an intergalactic battle for its survival — four deathless creatures sowed seeds of destruction and chaos. Surviving on the spilled blood of warriors and innocents from ancient Greece to the ashes of Nazi Germany, the creatures have played a role in conflicts great and small. Now, bound by their common ancestry, separated by their own devious ambitions, and armed with mankind's own modern tools of destruction, the deathless ones know that their time has come — and they have been called together by one brilliant leader. His name is Nosferatu. His vision is to become a god on earth. His ultimate weapon will be a Holy Grail, a force that no mortal man can defeat… but his deadliest enemy may be one of his own….
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Hollow Earth

Imagination matters most in a world where art can keep monsters trapped—or set them free.Lots of twins have a special connection, but twelve-year-old Matt and Emily Calder can do way more than finish each other’s sentences. Together, they are able to bring art to life and enter paintings at will. Their extraordinary abilities are highly sought after, particularly by a secret group who want to access the terrors called Hollow Earth. All the demons, devils, and evil creatures ever imagined are trapped for eternity in the world of Hollow Earth—trapped unless special powers release them.The twins flee from London to a remote island off the west coast of Scotland in hopes of escaping their pursuers and gaining the protection of their grandfather, who has powers of his own. But the villains will stop at nothing to find Hollow Earth and harness the powers within. With so much at stake, nowhere is safe—and survival might be a fantasy.From School Library JournalGr 5-10-Em and Matt Calder, 12, inherited the attributes of their Guardian father, Malcolm, and their Animare mother, Sandie. This unprecedented combination puts them in danger from those who want to extinguish their powers and those who want to exploit them for evil ends. When the twins begin to reveal their Animare ability to turn their artistic imaginings into real-world manifestations, they flee with Sandie to an island off the Scottish coast. There their paternal grandfather, Renard, a powerful Guardian, can offer some protection and explanations of the Animare and Guardian attributes and responsibilities. However, no one explains what happened to Malcolm or what is in the satchel Sandie keeps with her. After she disappears and Renard is severely injured, the siblings use their powers to animate their way out of dangerous encounters. Aided by a deaf teenager with lip-reading ability and technological know-how, they thwart those who want to use the twins to open the door to Hollow Earth, a place where all evil creatures are trapped for eternity. A parallel story set in the Middle Ages reveals how an Animare monk illuminating manuscripts saved the island's inhabitants from Viking invaders. Both past and present victories over dark forces rely on the intervention of a peryton, a fantastical creature. At the conclusion, readers can pause for breath from the plot's heart-pounding pace. Added to the elements of history and myth are references to paintings by artists such as Van Gogh and descriptions of the island. These topics should supply readers with plenty to explore while they wait eagerly for the next installment.-Kathy Piehl, Minnesota State University, Mankatoα(c) Copyright 2011. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. About the AuthorJohn Barrowman has appeared onstage, including on London’s West End, and on-screen. He is perhaps best known for his portrayal of Captain Jack Harkness in Doctor Who and Torchwood, as well as appearances on Desperate Housewives. He also appears in Arrow, a drama on the CW.Carole E. Barrowman is a journalist and a professor of English in Wisconsin.
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Dancer's Illusion

THE SHIP'S COMPUTER CHOOSES YHELLE . . . PLANET OF ILLUSIONS!Rheba the Senyas Fire Dancer and her Bre'n mentor Kirtn are continuing their mission to return a shipload of ex-slaves to their home planets. The computer lottery brings up the name of Yhelle, a civilised planet where all the inhabitants use illusion as a part of everyday life. But the two illusionists on board Devalon don't seem very pleased to be going home.Landing on Yhelle, Rheba finds confusion both in the multitude of illusions she encounters and in the apparent disappearance of her illusionists' clan. Nothing is what it seems, apart from the very real danger of death by ecstasy, a fate which could away Fire Dancer, Bre'n and the entire planetary population!
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The Texan and the Egyptian

The Texan and the Egyptian A Sky Fire Chronicles Short Story (Prequel) The Texan and other the Confederate soldiers’ job was simple. Buy weapons for the war effort and transport them home—but nothing is ever that easy. On a ship in the middle of the Atlantic, the people around the Texan start vanishing. Why? And is the mysterious Egyptian woman involved? Will the Texan be her next victim?
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