Product DescriptionIn the closing years of the 20th century the British Empire's rule is still going strong. Queen Victoria is about to celebrate her 160th birthday, kept alive by advanced steam technology. London is a fantastical sprawling metropolis where dirigibles roam the skies, robot bobbies enforce the law and dinosaurs are on display in London zoo. Welcome to Magna Britannia, a steam driven world full of fantastical creations and shady villains. Here dashing dandies and mustachioed villains battle for supremacy while below the city strange things stir in the flooded tunnels of the old London Underground. The Whitby Mermaid has been stolen from Cruickshank’s Cabinet of Curiosities and consulting detective Gabriel Wraith is on the case. And he’s not the only one, for wherever there is a mystery to be solved, Ulysses Quicksilver is never far away. What does the theft of the mermaid have to do with the mysterious House of Monkeys? And what of the enigmatic criminal known as the Magpie? Ulysses embarks upon an adventure that takes him to Whitby where the mermaid was supposedly caught. But there are worse things awaiting him there than mermaids. The moors of Ghestdale are haunted by the savage Barghest beast, while in the abandoned mines beneath the Umbridge estate, abominations lurk in the darkness. And Ulysses Quicksilver is about to discover that the worst horrors are those spawned by Man’s own selfish nature. About the AuthorJonathan Green is a freelance writer. He writes science fiction and fantasy novels for adults, adventure gamebooks for children, and non-fiction books for all ages. He has written for various franchises, from Sonic the Hedgehog and Doctor Who, to books set within Games Workshop's Warhammer and Warhammer 40,000 game universes. Views: 71
Avenge his homeworld, or save the enemy he’s come to love?
Naria Nightwalk has always felt out of place in the shadowy world to which she was born. Contrary to the way of life in Dark World, she dislikes causing pain--a tribute to her mother’s Offworlder blood rather than her father’s demon heritage. Needing to fit in somewhere, somehow, she knows that her survival depends on escaping the planet.
The moment she spies the light-haired captive in her father’s prison, she feels an unfamiliar excitement. The prisoner has not only survived his torture, he’s rebuffed her father’s powerful mental attacks—this prisoner may very well be the ticket to escaping her miserable existence.
Jace A’rel, captain of the recently captured pirate vessel, has no intention of remaining anyone’s prisoner. He’s on a mission to destroy the Cazeth, an evil that enslaved his planet, Mystique, years ago. Mystique is a sentient world, and as much a myth as her people, the Psi. Only those invited to the planet may visit. Jace has been honing his psionic abilities in secret for years, waiting to be called back to Mystique in hopes of saving it.
Neither Jace nor Naria can guess what fate has in store for them, and the mysterious space pirate and misfit Dark Worlder find they have more in common than they might ever have believed… Views: 71
Issue #187 of Beneath Ceaseless Skies online magazine, featuring stories by Rich Larson and Jason S. Ridler. Views: 71