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Halloween Frost

Es ist Halloween, und die Mythos Academy ist von Kopf bis Fuß auf Horror eingestellt. In gruseligen Kostümen ziehen Studenten und Professoren verkleidet durch die Straßen – Gwen Frost hingegen trägt lediglich ihr sprechendes Schwert Vic. Zum Glück, denn als sie mit ihren Freunden in einen Hinterhalt gerät, ist Kampf der einzige Ausweg ... Das Halloween-Special aus der Welt der "Mythos Academy" spielt zwischen "Frostkuss" und "Frostfluch".
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The Compleat Traveller in Black

This is a collection of stories of the Traveller in Black. It is set in a world where chaos rules. One man - the man with many names, but one nature - is charged with creating order out of the warring forces of nature. Contents: Imprint of Chaos (1960) Break the Door of Hell (1966) The Wager Lost by Winning (1970) The Things That Are Gods (1979) Dread Empire (1971)
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A Confusion of Princes

A grand adventure that spans galaxies and lifetimes, A Confusion of Princes is a page-turning thriller, a tender romance, and a powerful exploration of what it means to be human. includes exclusive bonus Garth Nix short story 'Master Haddad's Holiday'. I have died three times, and three times been reborn, though I am not yet twenty in the old earth years by which it is still the fashion to measure time. This is the story of my three deaths, and my life between. My name is Khemri. Taken from his parents as a child and equipped with biological and technological improvements, Khemri is now an enhanced human being, trained and prepared for the glory of becoming a Prince of the Empire. Not to mention the ultimate glory: should he die, and be deemed worthy, he will be reborn...Which is just as well, because no sooner has Prince Khemri graduated to full Princehood than he learns the terrible truth behind the Empire: there are ten million princes, and all of them want each other dead.
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Folk of the Fringe

Following the world war that crippled the United States, inhabitants of the state of Deseret, formed from Utah, Colorado, and Idaho and dominated by the Mormon Church, struggle to rebuild civilization.
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Sinner

found. Cole St. Clair has come to California for one reason: to get Isabel Culpeper back. She fled from his damaged, drained life, and damaged and drained it even more. He doesn't just want her. He needs her. lost. Isabel is trying to build herself a life in Los Angeles. It's not really working. She can play the game as well as all the other fakes...but what's the point? What is there to win? sinner. Cole and Isabel share a past that never seemed to have a future. They have the power to save each other and the power to tear each other apart. The only thing for certain is that they cannot let go.
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Play of Passion

In his position as tracker for the SnowDancer pack, it's up to Drew Kincaid to rein in rogue changelings who have lost control of their animal halves- even if it means killing those who have gone too far. But nothing in his life has prepared him for the battle he must now wage to win the heart of a woman who makes his body ignite. . . and who threatens to enslave his wolf. Lieutenant Indigo Riviere doesn't easily allow skin privileges, especially of the sensual kind- and the last person she expects to find herself craving is the most wickedly playful male in the den. Everything she knows tells her to pull back before the flames burn them both to ash. . . but she hasn't counted on Drew's will. Now, two of SnowDancer's most stubborn wolves find themselves playing a hot, sexy game even as lethal danger stalks the very place they call home.
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The Trigger

A team of physicists develops the "trigger, " a directional device that can cause the explosion of munitions at will: in a gun, in a terrorist storehouse, in a minefield, anywhere. This novel by two bestselling sci-fi authors details the wrenching changes wrought by such a scientific feat--with nothing less than global peace at stake.
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Knife

Once upon a time, a fairy is born. She lives in an old oak tree at the bottom of a garden with the rest of the fairy folk. Never has she known a time when life hasn’t been hard, with many dangers and much adversity. But when she becomes the Hunter of the group and learns to do battle in the outside world, her adventures really take off... Don’t read this book if you’re expecting fairy dust – the last thing Knife is likely to wield is a magic wand...
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Our Friends From Frolix 8

For all the strange worlds borne of his vast and vivid imagination, Philip K. Dick was largely concerned with humanity’s most achingly familiar heartaches and struggles. In Our Friends From Frolix 8, he clashes private dreams against public battles in a fast-paced and provocative tale that ultimately addresses our salvation both as individuals and a whole. Nick Appleton is a menial laborer whose life is a series of endless frustrations. Willis Gram is the despotic oligarch of a planet ruled by big-brained elites. When they both fall in love with Charlotte Boyer, a feisty black marketer of revolutionary propaganda, Nick seems destined for doom. But everything takes a decidedly unpredictable turn when the revolution’s leader, Thors Provoni, returns from ten years of intergalactic hiding with a ninety-ton protoplasmic slime that is bent on creating a new world order. Winner of both the Hugo and John W. Campbell awards for best novel, widely regarded as the premiere science fiction writer of his day, and the object of cult-like adoration from his legions of fans, Philip K. Dick has come to be seen in a literary light that defies classification in much the same way as Borges and Calvino. With breathtaking insight, he utilizes vividly unfamiliar worlds to evoke the hauntingly and hilariously familiar in our society and ourselves. From the Trade Paperback edition.
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Edge of Dawn

In this pulse-pounding and thrillingly sensual novel, New York Times bestselling author Lara Adrian returns to the mesmerizing world of the Midnight Breed, following new characters into a dark future where an uneasy peace can unravel into war—and a great betrayal can mask an all-consuming love.   Twenty years after the terror of First Dawn—when mankind learned that vampires lived secretly among them—the threat of violence reigns as the two species struggle to coexist. The only group preserving the fragile harmony is the Order, an elite cadre of Breed warriors dedicated to protecting humans and vampires alike. And in this precarious world of torn loyalties and shattered trust, Mira, a fiery squad captain, finds that every fight bears an intensely personal cost.   Raised among the Order, Mira has always believed in the warrior’s code of swift—and even lethal—justice. But the one thing she desires more than the Order’s hard-won acceptance is Kellan Archer, a sexy but troubled Breed fighter. In love with him since childhood, Mira once broke through his tough exterior during an unexpected night of rapture, but the next day he mysteriously disappeared, never to return.   Kellan didn’t think he would ever see Mira again—or have to confront the truth of why he left. After abandoning the Order years ago, he now leads a band of human rebels intent on carrying out their own vigilante rule of law. Yet a high-profile kidnapping assignment brings him face-to-face with the past he sought to avoid, and the striking woman he has tried desperately to forget. And as tensions mount and the risk of bloodshed grows, Kellan and Mira must take sides—between the competing missions that dominate their lives, and the electrifying passion that claims their hearts.
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Ashes of Midnight

A woman driven by blood. A man thirsting for vengeance. A place where darkness and desire meet. . . As night falls, Claire Roth flees, driven from her home by a fiery threat that seems to come from hell itself. Then, from out of the flames and ash, a vampire warrior emerges. He is Andreas Reichen, her onetime lover, now a stranger consumed by vengeance. Caught in the cross fire, Claire cannot escape his savage fury--or the hunger that plunges her into his world of eternal darkness and unending pleasure. Nothing will stop Andreas from destroying the vampire responsible for slaughtering his Breed brethren . . . even if he must use his former lover as a pawn in his deadly mission. Blood-bonded to his treacherous adversary, Claire can lead Andreas to the enemy he seeks, but it is a journey fraught with danger--and deep, unbidden desires. For Claire is the one woman Andreas should not crave, and the only one he's ever loved. A dangerous seduction begins--one that blurs the lines between predator and prey, and stokes the flames of a white-hot passion that may consume all in its path. . . .
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Stolen Souls

Bosque Mar, the source of dark magic in Andrea Cremer's New York Times bestselling Nightshade series, enters our world for the first time in Rift. This short story chronicles what happens when he--and his wraiths--arrive in the village of Dorusduain, a village that disappears in Rift.
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At the Sign of Triumph

The Church of God Awaiting's triumph over Charis was inevitable. Despite its prosperity, the Charis was a single, small island realm. It boasted less than two percent of the total population of Safehold. How could it possibly resist total destruction? The Church had every reason to be confident of a swift, crushing victory, an object lesson to other rebels. But Charis had something far more powerful than simple numbers. It had a king, a crown prince, and a navy prepared to die where they stood in its defense. It had the Brethren of Saint Zherneau, who knew the truth about Safehold's founding. Who knew that the Church of God Awaiting was a monstrous lie. And it had Merlin Athrawes, last survivor of long-vanished Earth. Merlin, the cybernetic avatar of a woman dead over a thousand years, who was determined to break the Church's grip upon the human mind and soul. So after eight years of war, it is not Charis but the Church that stands upon the brink of defeat. But the Church still commands immense resources, and — faced with the unthinkable — it’s decided that it, too, must embrace the forbidden technology which has carried Charis so far. In the end, it is simple, for only one can survive. The lines are drawn, the navies and armies have been raised, and all of Safehold is poised for the final battle between those who believe in freedom and those who would crush it forever.
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I Have No Mouth and I Must Scream

First published in 1967 and re-issued in 1983, I Have No Mouth and I Must Scream contains seven stories with copyrights ranging from 1958 through 1967. This edition contains the original introduction by Theodore Sturgeon and the original foreword by Harlan Ellison, along with a brief update comment by Ellison that was added in the 1983 edition. Among Ellison's more famous stories, two consistently noted as among his very best ever are the title story and the volume's concluding one, Pretty Maggie Moneyeyes. Since Ellison himself strongly resists categorization of his work, we won't call them science fiction, or SF, or speculative fiction or horror or anything else except compelling reading experiences that are sui generis. They could only have been written by Harlan Ellison and they are incomparably original. CONTENT "I Have No Mouth & I Must Scream" "Big Sam Was My Friend" "Eyes of Dust" "World of the Myth" "Lonelyache" "Delusion for Dragonslayer" "Pretty Maggie Moneyeyes"
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Venus on the Half-Shell

Simon Wagstaff narrowly escapes the Deluge that destroys Earth when he happens upon an abandoned spaceship. A man without a planet, he gains immortality from an elixir drunk during an interlude with a cat-like alien queen. Now Simon must chart a 3,000-year course to the most distant corners of the multiverse, to seek out the answers to the questions no one can seem to answer.
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