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Grantville Gazette V

The most popular alternate history series of all continues. When an inexplicable cosmic disturbance hurls your town from twentieth century West Virginia back to seventeenth century Europe - and into the middle of the Thirty Years War - you'd better be adaptable to survive. And the natives of that time period, faced with American technology and politics, need to be equally adaptable. Here's a generous helping of more stories of Grantville, the American town lost in time, and its impact on the people and societies of a tumultuous age. Stories include: Steady Girl by Eric Flint Schwarza Falls by Douglas W. Jones Recycling by Philip Schillawski and John Rigby Got My Buck by Barry C. Swift The Dalai Lama's Electric Buddha by Victor Klimov Canst Thou Send Lightnings by Rick Boatright Grantville's Greatest Philosopher? by Terry Howard The Painter's Gambit by Iver P. Cooper A Taste of Home by Chris Racciato Young Love Lost by Jose J. Clavell The Prepared Mind by Kim Mackey Capacity for Harm by Richard Evans Little Angel by Kerryn Offord None So Blind by David Carrico On the Matter of D'Artagnan by Bradley H. Sinor A Filthy Story by Aamund Breivik The Treasure Hunters by Karen Bergstrahl Bathing with Coal by Russ Rittgers Lessons in Astronomy by Peter Hobson Wish Book by Gorg Huff and Paula Goodlett O For A Muse of Fire by Jay Robison Pilgrimage of Grace by Virginia DeMarce Twenty-eight Men by Mark Huston Federico and Ginger by Iver P. Cooper The Jews of 1632* by Douglas W. Jones
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Absolute Honour

The latest in the adventures of Jack Absolute, "a redcoated James Bond."
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Foundation and Chaos

A major science fiction author continues one of the most famous SF stories of all time. Isaac Asimov's renowned Foundation Trilogy pioneered many of the familiar themes of modern science fiction and shaped many of its best writers. With the permission and blessing of the Asimov estate, the epic saga left unfinished by the Grand Master himself now continues with this second masterful volume. With Hari Seldon on trial for treason, the Galactic Empire's long-anticipated migration to Star's End is about to begin. But the mission's brilliant robot leader, R. Daneel Olivaw, has discovered a potential enemy far deadlier--and closer--than he ever imagined. One of his own kind. A freak accident erases the basic commandments in humaniform robot Lodovik Trema's positronic brain. Now Lodovic's service to humankind is no longer bound by destiny, but by will. To ensure his loyalty, Daneel has Lodovic secretly reprogrammed. But can he be trusted? Now, other robots are beginning to question their mission--and Daneel's strategy. And stirrings of rebellion, too, are infecting their human counterparts. Among them is a young woman with awesome psychic abilities, a reluctant leader with the power to join man and robot in a quest for common freedom.or mutual destruction.The Foundation Saga Continues Read Gregory Benford's Foundation's Fear, the first novel in this bold new series and Secret Foundation, the concluding volume from David Brin.
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The Darkest Road

The young heroes from our own world have gained power and maturity from their sufferings and adventures in Fionavar. Now they must bring all the strength and wisdom they possess to the aid of the armies of Light in the ultimate battle against the evil of Rakoth Maugrim and the hordes of the Dark. On a ghost-ship the legendary Warrior, Arthur Pendragon, and Pwyll Twiceborn, Lord of the Summer Tree, sail to confront the Unraveller at last. Meanwhile, Darien, the child within whom Light and Dark vie for supremacy, must walk the darkest road of any child of earth or stars. Guy Gavriel Kay’s classic epic fantasy plays out on a truly grand scale, and has already been delighting fans of imaginative fiction for twenty years.
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Return to Nevèrÿon: The Complete Series

A four-volume “postmodern sword-and-sorcery” epic from a multiple Hugo and Nebula Award–winning author (The Washington Post Book World). Tales of Nevèrÿon: After his parents are killed during a political coup, Gorgik is taken into captivity and forced to work the government obsidian mines in Nevèrÿon’s Faltha Mountains. Years later, he is sold to serve one of the royal families, and eventually the army. When he is finally free, he leads a rebellion against Nevèrÿon’s rulers to end the tyranny of slavery. Neveryóna: Or, The Tale of Signs and Cities: One of the few in Nevèrÿon who can read and write, Pryn escapes her village on the back of a dragon. On her journey across the civil war–torn land, Pryn has a fateful encounter with Gorgik the Liberator, whom she finds herself fighting beside in his war against slavery. Flight from Nevèrÿon: A smuggler, witness, and worshipper of Gorgik the Liberator follows his idol’s bloody trail on a quest to meet him. But a disease has ravaged Nevèrÿon. Men, rich and poor, are dying. The illness seems to have first come from the Bridge of Lost Desire, a hangout for male and female prostitutes, and is spreading fast. With no hope of recovery or cure, it will change Nevèrÿon’s sexual and political landscape forever. Return to Nevèrÿon: Slavery is outlawed and the land is finally free. At a deserted castle in the countryside, as Gorgik the Liberator regales a young barbarian about his deeds, he prepares to return to the mines where his own slavery began for one final battle.
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Red Seas Under Red Skies

In his highly acclaimed debut, The Lies of Locke Lamora, Scott Lynch took us on an adrenaline-fueled adventure with a band of daring thieves led by con artist extraordinaire Locke Lamora. Now Lynch brings back his outrageous hero for a caper so death-defying, nothing short of a miracle will pull it off. After a brutal battle with the underworld that nearly destroyed him, Locke and his trusted sidekick, Jean, fled the island city of their birth and landed on the exotic shores of Tal Verrar to nurse their wounds. But even at this westernmost edge of civilization, they can’t rest for long—and are soon back to what they do best: stealing from the undeserving rich and pocketing the proceeds for themselves. This time, however, they have targeted the grandest prize of all: the Sinspire, the most exclusive and heavily guarded gambling house in the world. Its nine floors attract the wealthiest clientele—and to rise to the top, one must impress with good credit, amusing behavior…and excruciatingly impeccable play. For there is one cardinal rule, enforced by Requin, the house’s cold-blooded master: it is death to cheat at any game at the Sinspire. Brazenly undeterred, Locke and Jean have orchestrated an elaborate plan to lie, trick, and swindle their way up the nine floors…straight to Requin’s teeming vault. Under the cloak of false identities, they meticulously make their climb—until they are closer to the spoils than ever. But someone in Tal Verrar has uncovered the duo’s secret. Someone from their past who has every intention of making the impudent criminals pay for their sins. Now it will take every ounce of cunning to save their mercenary souls. And even that may not be enough.
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Heaven Cent

In the mind of Xanth's precious shapeshifting Prince Dolph, the perfect way to see the world is to search for the missing sorcerer, Humfrey. Setting off with his faithful companion, Marrow, an enchanted skeleton, Dolph will penetrate an island of illusion, escape a goblin kingdom, outwit a husband-hungry mermaid, save Marrow from bone-starved harpies, and find romance with a slinky snake princess--all on his way to discovering a magic coin with all the answers!
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Survivors: Sweet's Journey

A sixty-page novella set in the world of the bestselling, action-packed Survivors series by Erin Hunter! This original prequel brings readers a behind-the-scenes look at the story of Sweet, and how she came to be the fearless Beta of the Wild Pack. When the Big Growl struck and changed Lucky's world forever, he escaped the ruins of the longpaw city with Sweet by his side. Then they were separated, and Lucky never thought he'd see her again—until he met the Wild Pack that ruled the forest. . . . Survivors: Sweet's Journey also includes a teaser chapter to Survivors #6: Storm of Dogs.
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Mythago Wood

Mythago Wood won the World Fantasy Award for best novel and is regarded as one of the finest fantasy novels of the twentieth century Deep within the wildwood lies a place of myth and mystery, from which few return, and none remain unchanged. Ryhope Wood may look like a three-mile-square fenced-in wood in rural Herefordshire on the outside, but inside, it is a primeval, intricate labyrinth of trees, impossibly huge, unforgettable . . . and stronger than time itself. Stephen Huxley has already lost his father to the mysteries of Ryhope Wood. On his return from the Second World War, he finds his brother, Christopher, is also in thrall to the mysterious wood, wherein lies a realm where mythic archetypes grow flesh and blood, where love and beauty haunt your dreams, and in promises of freedom lies the sanctuary of insanity . . . Winner of the World Fantasy Award for best novel, 1985. Winner of the BSFA Award for best novel, 1984.
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The Quillan Games

LET THE GAMES BEGIN... Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games. Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die. This is the dangerous and deadly situation Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house. But there is more at stake for Bobby. The prize for winning the Quillan Games may be discovering the truth of what it really means a Traveler.
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Warriors Digital Novella

When Hollyleaf disappeared in the tunnels by the Lake, ThunderClan believed she was gone forever. But her adventure was only beginning. . . .Lost and lonely, Hollyleaf soon meets a mysterious cat named Fallen Leaves, who teaches her how to live in the tunnels. Hollyleaf tries to be happy, but she can't help wondering if leaving her Clanmates was the right choice. Hollyleaf knows she's a ThunderClan cat at heart, but can she ever truly go back?
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Freedom™

The propulsive, shockingly plausible sequel to New York Times bestseller Daemon, the "Greatest. Techno-thriller. Period." William O'Brien, former director of cybersecurity and communications systems policy at the White House 2009 saw one of the most inventive techno-thriller debuts in decades as Daniel Suarez introduced his terrifying and tantalizing vision of a new world order. Daemon captured the attention of the tech community, became a national bestseller, garnered attention from futurists, literary critics, and the halls of government-leaving readers clamoring for the conclusion to Suarez's epic story. In the opening chapters of Freedom(tm), the Daemon is well on its way toward firm control of the modern world, using an expanded network of real-world, dispossessed darknet operatives to tear apart civilization and rebuild it anew. Civil war breaks out in the American Midwest, with the mainstream media stoking public fear in the face of this 'Corn Rebellion'. Former detective Pete Sebeck, now the Daemon's most famous and most reluctant operative, must lead a small band of enlightened humans in a populist movement designed to protect the new world order. But the private armies of global business are preparing to crush the Daemon once and for all. In a world of conflicted loyalties, rapidly diminishing government control, and a new choice between free will and the continuing comforts of ignorance, the stakes could not be higher: hanging in the balance is nothing less than democracy's last hope to survive the technology revolution.
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Death Weavers

Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole is about to face his biggest peril yet. Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum. In this haunting kingdom, it’s hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture. Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.
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The Warrior - Initiation Driven Subversive Redemption Justice

My name is Rachel Clancy. Thirty years before I was born, the world ended. Today is my sixteenth birthday. Today I will go Upwards to fight the monsters and, statistically speaking, I won’t be coming back—at least not still living. Initiation is the story of sixteen year old Rachel Clancy, born with a specific set of genes that let her fight monsters, she has trained her entire life to kill Vampires and Werewolves. Knowing since birth what her destiny would be has not made the onslaught of emotions she faces as she journey Upwards any easier. It doesn’t help that her father is drunk and her best friend just doesn’t get ‘it.’ Rachel isn’t prepared for the level of deception she faces, and before long she will find herself on a quest she is in no way prepared to handle. What happens next will alter not only Rachel’s life but the lives of everyone she knows. She will learn beyond a shadow of a doubt that sometimes the monsters we know are worse than the ones we don’t and that love can surprise us when it comes from somewhere we never anticipated it. If she lives, she will be a Warrior. If she doesn’t, no one will ever remember her name.
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