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A young college woman gets schooled in life, sex, and love in New York Times bestselling author Sophie Jordan’s sizzling New Adult romance series—where three Ivy League suite-mates testing their boundaries as they seek higher knowledge of just how far they can go. A born flirt and good-time party girl, Emerson has never had a problem finding a willing guy. She’s always chosen her hook-ups carefully, and she's never broken her three cardinal rules: Never let them see the real you. Never fall in love.   Always leave them begging for more. Then comes Shaw. A hotty from the wrong side of the tracks, he’s immune to her flirtatious banter and come-hither smile. After rescuing her from a disastrous night at a biker bar, he doesn’t even try to take her to bed—he calls her a tease and sends her home instead. Unable to resist a challenge, or forget the sexy dark-eyed bad-boy biker, she vows to bring him to his knees. But instead of making Shaw beg, she finds herself craving him. For the first time in her life, she’s throwing out her rulebook. Suddenly, she’s the one panting for a guy she can’t control. A guy who won’t settle for anything less than the real Emerson, who forces her to do things she’s never imagined, including facing a past she thought she'd buried. A guy who just might leave her wanting more . . .
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Odd Thomas: You Are Destined To Be Together Forever

"The dead don't talk. I don't know why." But they do try to communicate, with a short-order cook in a small desert town serving as their reluctant confidant. Odd Thomas thinks of himself as an ordinary guy, if possessed of a certain measure of talent at the Pico Mundo Grill and rapturously in love with the most beautiful girl in the world, Stormy Llewellyn. Maybe he has a gift, maybe it's a curse, Odd has never been sure, but he tries to do his best by the silent souls who seek him out. Sometimes they want justice, and Odd's otherworldly tips to Pico Mundo's sympathetic police chief, Wyatt Porter, can solve a crime. Occasionally they can prevent one. But this time it's different. A mysterious man comes to town with a voracious appetite, a filing cabinet stuffed with information on the world's worst killers, and a pack of hyena-like shades following him wherever he goes. Who the man is and what he wants, not even Odd's deceased informants can tell him. His most ominous clue is a page ripped from a day-by-day calendar for August 15. Today is August 14. In less than twenty-four hours, Pico Mundo will awaken to a day of catastrophe. As evil coils under the searing desert sun, Odd travels through the shifting prisms of his world, struggling to avert a looming cataclysm with the aid of his soul mate and an unlikely community of allies that includes the King of Rock 'n' Roll. His account of two shattering days when past and present, fate and destiny converge is the stuff of our worst nightmares, and a testament by which to live: sanely if not safely, with courage, humor, and a full heart that even in the darkness must persevere.
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Neveryóna: Or, the Tale of Signs and Cities

In this novel of Nevèrÿon, a girl takes off on a dragon’s back for an adventure of amazement and wonder One of the few in Nevèrÿon who can read and write, pryn has saddled a wild dragon and taken off from a mountain ledge. Self-described as an adventurer, warrior, and thief, in her journey pryn will meet plotting merchants, sinister aristocrats, half-mad villagers, and a storyteller who claims to have invented writing itself. The land of Nevèrÿon is mired in a civil war over slavery, and pryn will also find herself—for a while—fighting alongside Gorgik the Liberator, from whom she will learn the cunning she needs as she journeys further and further south in search of a sunken city; for at history’s dawn, some dangers even dragons cannot protect you from. The second volume in Samuel R. Delany’s Return to Nevèrÿon cycle, Neveryóna is the longer of its two full-length novels. (The other is The Tale of Plagues and Carnivals.) An intriguing meditation on the power of language, the rise of cities, and the dawn of myth, markets, and money, it is a truly wonder-filled adventure. This ebook features an illustrated biography of Samuel R. Delany including rare images from his early career.
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Night of the Lightbringer

A stranger murdered in a gruesome ritual. A prophetess foretelling the return of the ancient gods: the intriguing new Sister Fidelma mystery. Ireland, AD 671. On the eve of the pagan feast of Samhain, Brother Edulf and the warrior, Aidan, discover a man murdered in an unlit pyre in the heart of Cashel. He has been dressed in the robes of a religieux and killed by the ritualistic 'three deaths'. When a strange woman known as Brancheó appears in a raven-feather cloak foretelling of ancient gods returning to exact revenge upon the mortal world, she is quickly branded a suspect. But in their search for the killer, Sister Fidelma and Eadulf will soon discover a darker shadow looming over the fortress. For their investigation is linked to a book stolen from the Papal Secret Archives which could destroy the New Faith in the Five Kingdoms...and Fidelma herself will come up against mortal danger before the case is unravelled
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Monster Hunter Guardian

NEW ENTRY IN THE BESTSELLING MONSTER HUNTER INTERNATIONAL SERIES BY DRAGON AWARD WINNING AUTHORS LARRY CORREIA AND SARAH A. HOYT When Owen Pitt and the rest of the Monster Hunter International crew are called away to mount a month’s-long rescue mission in a monster-infested nightmare dimension, Julie Shackleford—Owen’s wife and descendant of MHI founder Bubba Shackelford—is left behind. Her task: hold down the fort and take care of her new baby son Ray. Julie’s devoted to the little guy, but the slow pace of office work and maternity leave are starting to get to her. But when a routine field call brings her face-to-face with an unspeakable evil calling itself Brother Death, she’ll get more excitement than she ever hoped for. Julie is the Guardian of a powerful ancient artifact known as the Kamaresh Yar, and Brother Death wants it. In the wrong hands, it could destroy reality as we know it. Julie would die before giving it up. Then Ray goes missing, taken by Brother Death. The price for his safe return: the Kamaresh Yar. If Julie doesn’t hand over the artifact it means death—or worse—for baby Ray. With no other choice left to her, Julie agrees to Brother Death’s demands. But when you’re dealing with an ancient evil, the devil is in the details. To reclaim her son, Julie Shackleford will have to fight her way through necromantic death cults, child-stealing monsters, and worse. And she’ll have to do it all before Brother Death can unleash the Kamaresh Yar. It’s one woman against an army of monsters. But Julie Shackelford is no ordinary woman—she’s one tough mother! The Monster Hunter series: Monster Hunter International Monster Hunter Vendetta Monster Hunter Alpha Monster Hunter Legion Monster Hunter Nemesis Monster Hunter Siege Monster Hunter Guardian The Monster Hunter Memoirs series by Larry Correia and John Ringo: Monster Hunter Memoirs: Grunge Monster Hunter Memoirs: Sinners Monster Hunter Memoirs: Saints About Larry Correia and the Monster Hunter International series: “[E]verything I like in fantasy: intense action scenes, evil in horrifying array, good struggling against the darkness, and most of all people—gorgeously flawed human beings faced with horrible moral choices that force them to question and change and grow.”—Jim Butcher “[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.”— Bookreporter.com “If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.”— Knotclan.com “A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books] . . . The plotting is excellent, and Correia makes you care about the characters . . . I read both books without putting them down except for work . . . so whaddaya waitin’ for? Go and buy some . . . for yourself and for stocking stuffers.”—Massad Ayoob “This lighthearted, testosterone-soaked sequel to 2009's  Monster Hunter International  will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.”— Publishers Weekly on  Monster Hunter Vendetta About Sarah A. Hoyt: “[Three Musketeers creator] Alexandre Dumas would give [Sarah A. Hoyt] a thumbs up.” —Steve Forbes  “[F]anciful and charming.” — Library Journal   "First-rate space opera with a moral lesson. You won't be disappointed."—Glenn Reynolds, Instapundit.com “[A] tour de force: logical, built from assumptions with no contradictions . . . gripping.” —Jerry Pournelle “Exceptional, wonderful, and enormously entertaining.” — Booklist **
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Losing Human

A man has a dream, a vision to see the world through eternal eyes. Dr. Heisler, roboticist, funds Project Human to advance the human race. After funding is diminished, he takes drastic measures and uploads a human awareness into a mobile robotic construct.Mad-Sci-Soc? It used to be a University club, a crazy one, but then it morphed into something else. Something that was not quite definable and definitely crazy. How do you solve all the problems facing civilisation: cyborgs out of control, super-powered vigilantes hogging the digital channels and keep your girl happy? There may be a parallel universe that did not start in New York, 2123; a universe that does not start with Mad-Sci-Soc and a broken fridge. But that is always the problem with disturbances in the space-time fabric; nothing makes sense except to the time traveller.
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Dragon Town

Argus Kirkham, now 39, is once again dragged unwillingly into an inexplicable situation. Sapphire Karadjian returns to the story as an investigate journalist assigned to a new mystery, a volcanic sinkhole which has swallowed an entire football stadium, and from which a very strange and nameless young girl has emerged, hair and clothes on fire, with a message for Argus. #3 of the Dragon City seriesBook Three of the Dragon City Trilogy: Dragon Town picks up 17 years after Freak City, which itself followed Snapdragon Alley by 17 years. Argus Kirkham, now 39, is once again dragged unwillingly into an inexplicable situation. Sapphire Karadjian returns to the story as an investigate journalist assigned to a new mystery, a volcanic sinkhole which has swallowed an entire football stadium, and from which a very strange and nameless young girl has emerged, hair and clothes on fire, with a message for Argus. Book Three of the Dragon City series.
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Memories of Ice

The ravaged continent of Genabackis is a terrifying new empire, the Pannion Domin, that devours all. An uneasy allliance resists: Onearm's army, Whiskeyjack's Bridgeburners and former enemies - forces of Warlord Caladan Brood, Anomander Rake and his Tiste Andii mages, and the Rhivi people of the plains. And the Crippled God intends revenge.
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Her Reputation (The Empire: Book 1)

While floating down the Great River in celebration of Phoenix's 18th birthday, the people of Elaeld discover another ship from an unknown empire. With the heralds of the empire within the city walls, it is easy to forget disturbing rumors about the Princess that have been swirling around. But when men start getting attacked through a power of the mind, it is more than her reputation on the line.Years of planning and preparations are finally culminating in the unification of the two countries of Gelendan and Treymayne. The year of Phoenix’s eighteenth birthday will mark the end of their rocky histories of blood-magic and the Order and the beginning of a new era. Being the figurehead of this momentous occasion comes naturally to Phoenix, but unsettling rumors have begun to swirl that portray her abilities in a negative light. Putting these out of her mind, she must act the Princess she is to host the lavish festivities that are her birthday party. While floating down the Great River in their moving celebration, their yacht makes an exciting discovery: They come across another ship, from a far off and unknown empire. With the heralds of the empire within the city walls, it is easy to forget rumors of the Princess reading minds. But when men start getting attacked through a power of the mind, it is more than the Princess’s reputation on the line…The Empire Trilogy is a follow-on to the BloodRunes Trilogy and The Forgotten Trilogy in the Eleventh World Saga, but may also be enjoyed on its own. For more information, please visit LauraRCole.com
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The Wandering Fire

In the second novel of Kay’s critically acclaimed trilogy, Fionavar is locked in an unnaturally prolonged winter while an ancient evil, freed from captivity, threatens the destiny of the first world and all others, including our own.
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Please Do Not Taunt the Octopus

A new Newsflesh novella. As Dr. Abbey knows, there are difficulties in running an underground virology lab in a post-Rising America. And unwanted guests must be dealt with.
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Just Like Real People

A novelette of 14,000 words, a sequel to the Windrose Chronicles, which began with The Silent Tower and The Silicon Mage. Antryg Windrose, exiled Archmage from another universe, is called upon by a Los Angeles biker who claims that his girlfriend has been abducted by shadowy beings from across the Void. Antryg and his companion, computer programmer Joanna Sheraton, go in quest of the missing woman, and find that other people, in other universes, are being inexplicably kidnapped, too. The quest leads to a ghastly secret, and a battle with dark magic and death.
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Rolltown

In Rolltown, Mack Reynolds turns his productive imagination towards the growing phenomenon of mobile living in America. Taking us decades into the future, he tells the story of a world where people have taken to the road en masse, in huge mobile "towns" composed of hundreds or even thousands of inhabitants, attempting to deal with a hostile and over-organized world.
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Gods' Concubine

From ancient Greece they came, remnants of the glorious Trojans. Led by Brutus, Kingman, holder of the bands of gold that wield the very magic of the Gods, these travelers are bowed but not broken, and they have come to Albion to begin anew. A vision of beauty called them to create a new Troy, and when they landed on the shores of the land that became Britain, they found an old magic that was fading. And so they began to construct a new Labyrinth, a place of magic that will bring unimaginable power to those who can control it. The temptress who brought Brutus to this land seeks to use him for her own purposes, but in that she fails, for it is the bride of Brutus who dooms the completion of the labyrinth . . . and sends all the players in this drama---handsome Brutus, his beautiful wife, Cornelia, and the sensuous and deadly Genvissa---into a hell of death and rebirth, until the Labyrinth is completed and the ancient magic is set free. A thousand years pass. Cathedrals rise in place of mud and wattle huts, hymns to saints replace odes to Celtic and Greek gods. But the magic from the dawn of time waits, and the players are not yet done with their destinies. They have new faces and new bodies, but old souls---and not all who have come back remember their parts in this drama. There are kings and princes, deadly court intrigues, and ancient powers awoken. And a warrior across the sea who only waits for his opportunity to finish what was started centuries before . . .
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