Double Identity

The message over the CIA hot-line sent AXE into an uproar. CIA’s top man in Tibet had been killed. His dying words had identified his assassin— “Nick Carter!”AXE made their own Nick Carter’s briefing short:1. A fake Killmaster at large in the East meant something explosive in the works, while the obvious lure to trap the super-agent was intriguing but probably of secondary importance.2. Highest authority wanted the matter investigated and settled, fast!Within hours, N3 had jumped into Tibet to pick up the trail of his mysterious double. In India the path ran through streets thronged with those seeking the fortune offered in reward for Nick Carter’s arrest. It led to the remote Pakistani border region where Nick found the fuse which, once ignited in India, would set off a holocaust that would destroy all the nations of the East.
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Victories

Spirit White and her friends Burke, Loch, and Addie have escaped from Oakhurst Academy. But their freedom has come at a terrible cost—a dear friend sacrificed her own life to save theirs. In the wake of Muirin’s death, they are also forced to deal with the terrifying truth behind the facade of Oakhurst Academy: all of the legends are true.Queen Guinevere, King Arthur and the Knights of the Round Table really had existed. With the magic of Merlin, they were able to imprison their greatest foe, Mordred, before he could plunge the world back into the Dark Ages. But Mordred is now free, in charge of Oakhurst Academy, and determined to finish what he started so long ago. Pursued by Shadow Knights, the reincarnated remnants of Mordred’s original army, Spirit’s small band undertakes a quest to recover the Four Hallows, objects of immeasurable power. Memories of a past life have begun to surface, one in which Spirit wields a legendary sword. She comes to realize that these memories are the true key to Mordred’s defeat. Can Spirit and her friends manage to recapture the magic of Camelot in time to save their fellow students and prevent the end of the world? Shadow Grail #4: Victories is he fourth and final book in the Shadow Grail series by the New York Times and USA Today bestselling authors Mercedes Lackey and Rosemary Edghill**Review“Lackey and Edghill know how to spin a yarn… Fast-paced action… There’s also a touch of romance, and readers who appreciate everything from X-Men to Harry Potter will be begging for the sequel.”  —Booklist on Shadow Grail #1: Legacies“The authors expertly balance a heady mixture of mystery and teenage romance."—RT Book Reviews on Shadow Grail #1: LegaciesAbout the AuthorMERCEDES LACKEY is the author of the Valdemar novels. She has collaborated with Andre Norton on the Elvenbane series and with James Mallory on the bestselling Obsidian Trilogy. The Shadow Grail series, co-authored with Rosemary Edghill, is her first urban fantasy series for the young adult audience. She lives with her husband in Oklahoma.ROSEMARY EDGHILL is a prolific writer in several genres, under her own name and various pseudonyms. The Shadow Grail series, co-authored with Mercedes Lackey, is her first urban fantasy series for the young adult audience. She lives in Baltimore, Maryland, with several cats and several Cavalier King Charles spaniels, which she shows in obedience competitions. 
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Agent Counter-Agent

"WE WILL BURY YOU!" The Communist threat had never seemed so real! AXE had barely assigned Killmaster to his new mission when the message came from "the spoilers" — they were threatening to deal a death blow to American international influence. It was clearly a job for Nick Carter — the most lethal of his career. For AXE's top Killmaster was destined to play the lead in the diabolical plot. What had they done to him? Had they really turned AXE's most valuable agent against the very powers he was sworn to protect? It wasn't until Nick came under the spell of the sensuous Russian operative that he began to understand how he was being used. But was it too late? Did his mind already belong to the KGB?
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Shadow of the Lion hoa-1

Lackey, Flint and Freer whip up a luscious bouillabaisse of politics, intrigue, love and black magic set in an "Other-worldly, New-Age Venice." Like the actual 16th-century city-state, the authors' Venice of the 1530s is a dangerous place, filled with as many illicit love affairs as murders. Garbage and occasional dead bodies float in the stinking canals. The city is also a target for would-be foreign conquerors: the Vatican, the Holy Roman Empire, the Grand Duchy of Lithuania and Poland, and the small city-state of Ferrara, ruled by Enrico Dell'este, who surreptitiously watches his grandsons, Marco and Benito, the story's water-rat heroes. Around Benito, a thief, and Marco, a canal doctor, swirl a host of characters, major and minor: the men and women who ply the gondolas and rafts; the spy Caesare Aldanto, the boys' supporter; plus courtesans, whores, monks, priests, knights, shamans, undines and the demon Chernobog. Meanwhile, the winged lion of St. Mark's, symbol of Venice, is stirring, and its shadow falls on Marco as the city's future ruler.
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Golden

Olympic gold medalist Justin has been floundering since he retired from swimming. His former coach, Chris, is happy to have Justin back in his life—as long as he can convince Justin it's really love.
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The White Gryphon v(mw-2

During the Final battle with the evil Ma'ar, Urtho told his people to escape the tower by way of mage Gate and flee as far as they could go. Skandrannon and AmberDrake, and some of the Kaled'a'in peoples ended up South, next to the sea. They decided, since there was no way to return to the tower and the other peoples, to build White Gryphon. 10 years later, they received a suprise. Little did they know that this land was already taken by the Haighlei Empire, the Black Kings of the South. Skan, Zhaneel, and AmberDrake decided to make Allies of these people, but soon after they arrive in Haighlei, treachery begins. A Court noble, who is opposite the Alliance, is murdered by what looks like large talons. If Skan doesn't prove his innocence, White Gryphon an their lives would be in danger .
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Silence - eARC

NEW YORK TIMES BEST-SELLING AUTHOR. ENTRY #9 IN MERCEDES LACKEY'S CELEBRATED SERRATED EDGE URBAN FANTASY SERIES!  Teenager Staci's father has just remarried, and now she finds herself being shunted aside by her new stepmother.  Shunted all the way to the run-down and dying Maine town of Silence, in fact, and the custody of her alcoholic mother. It gets worse.  Silence seems to be stuck in the proverbial stone age. There's no cell phone service except at the very top of a bluff outside of town, no internet except dialup, and not one familiar franchise or business. Staci's mom seems to have gotten even worse since the last time Staci lived with her. The only bright spots in the whole place are a friendly waitress at the diner, and a bookstore where she meets a gaggle of geeks and gamers. But all is not as it seems in Silence. There are strange things moving beneath the shabby surface, terrible plots in play, and deadly players in the game, and Staci is about to find herself caught up in the middle of it all. SERRAted Edge Series Born to Run (#1) by Mercedes Lackey and Larry Dixon Wheels of Fire (#2) by Mercedes Lackey and Mark Shepherd When the Bough Breaks (#3)  by Mercedes Lackey and Holly Lisle Chrome Circle (#4) by Mercedes Lackey and Larry Dixon Stoned Souls (#5) by Mercedes Lackey Elvendude (#6) by Mark Shepherd Spiritride (#7) by Mark Shepherd Lazerwarz (#8) by Mark Shepherd The Chrome Borne (omni contains Born to Run and Chrome Circle) by Mercedes Lackey and Larry Dixon The Other World (omni contains When the Bough Breaks and Wheels of Fire) by Mercedes Lackey, Mark Shepherd and Holly Lisle ** NEW YORK TIMES BEST-SELLING AUTHOR. ENTRY #9 IN MERCEDES LACKEY'S CELEBRATED SERRATED EDGE URBAN FANTASY SERIES!  Teenager Staci's father has just remarried, and now she finds herself being shunted aside by her new stepmother.  Shunted all the way to the run-down and dying Maine town of Silence, in fact, and the custody of her alcoholic mother. It gets worse.  Silence seems to be stuck in the proverbial stone age. There's no cell phone service except at the very top of a bluff outside of town, no internet except dialup, and not one familiar franchise or business. Staci's mom seems to have gotten even worse since the last time Staci lived with her. The only bright spots in the whole place are a friendly waitress at the diner, and a bookstore where she meets a gaggle of geeks and gamers. But all is not as it seems in Silence. There are strange things moving beneath the shabby surface, terrible plots in play, and deadly players in the game, and Staci is about to find herself caught up in the middle of it all. SERRAted Edge Series Born to Run (#1) by Mercedes Lackey and Larry Dixon Wheels of Fire (#2) by Mercedes Lackey and Mark Shepherd When the Bough Breaks (#3)  by Mercedes Lackey and Holly Lisle Chrome Circle (#4) by Mercedes Lackey and Larry Dixon Stoned Souls (#5) by Mercedes Lackey Elvendude (#6) by Mark Shepherd Spiritride (#7) by Mark Shepherd Lazerwarz (#8) by Mark Shepherd The Chrome Borne (omni contains Born to Run and Chrome Circle) by Mercedes Lackey and Larry Dixon The Other World (omni contains When the Bough Breaks and Wheels of Fire) by Mercedes Lackey, Mark Shepherd and Holly Lisle **
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Fairy Godmother fhk-1

In the Five Hundred Kingdoms, the Tradition is always hard at work, trying to make everyone's life fit a fairy tale. But there are only so many Sleeping Princesses, or Noble Princes, to go around. So Elena Klovis, ground down by her wicked stepmother and two cruel sisters, awaits her prince. But he's only 11, and so completely unsuitable. But eventually, her Fairy Godmother turns up to help, in a rather unexpected way.
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Earthfire North

While investigating a murder, Nick traces the killer to Argentina-to ex-Nazi General Marc Ziegler With the help of Ziegler's beautiful secretary, Nick penetrates the innermost secrets of Ziegler's empire, down to his deadly nuclear arsenal. Somehow agent N3 must stop the ruthless general before he carries out his scheme, more terrifying than the horrors of the Third Reich!
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Beirut Incident

A new army of killers was being recruited in Sicily by the Dons in the States. Young, tough, ruthless men were being smuggled into America, trained to wage brutal war within the underworld. The government wanted to hasten the butchery and let the Brotherhood strangles its own blood. Someone had to infiltrate the Mob, go right to the top and assassinate the Number One Don. It was an impossible assignment. So AXE gave it to Killmaster N3, Nick Carter!
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