Rules for Thieves

After twelve-year-old orphan, Alli Rosco, is cursed with a deadly spell, she must join the legendary Thieves Guild in order to try and save herself in this high-stakes debut.Twelve-year-old Alli Rosco is smart, resourceful, and totally incapable of keeping her mouth shut. Some of these traits have served her well during her nine years in Azeland's orphanage, and others have proved more troublesome...but now that she's escaped to try her luck on the streets, she has bigger problems than extra chores to contend with. Surviving would be hard enough, but after a run-in with one of the city's Protectors, she's marked by a curse that's slowly working its way to her heart. There is a cure, but the cost is astronomical—and seems well out of her reach. Enter Beck, a boy with a gift for theft and a touch of magic, who seems almost too good to be true. He tells Alli that the legendary Thieves Guild, long thought to be a myth, is real. Even better, Beck is a member and...
Views: 22

The Queen's Truth

Includes the following short stories:Race of the GodsBlood-GiftHierarchy of MagicThe King's VoiceLone SurvivorThe Prince and the PrisonerThrough the BloodThe Stepmother's StoryThe Grief-BearerMinna's SongThe Queen's TruthKing Bastard
Views: 22

The Myth Manifestation

The agents of Supernatural Protection & Investigations (SPI) protect people from predatory supernaturals. This time, we're the ones who need protection.New York is one of the most popular convention destinations in the world—for humans and supernaturals. Every hundred years, rulers of the world's supernatural races come together to negotiate and renew a peace treaty. Meeting in the same hotel are the governors of our world's goblin and elf colonies. SPI is saddled with the security nightmare of keeping the living delegates alive and the undead delegates from becoming permanently deceased. We've got our work cut out for us.I'm Makenna Fraser, seer for SPI. Our security nightmare becomes real when monsters from the delegates' mythologies begin mysteriously appearing in the flesh to hunt delegates from every side of the debate. And when the hotel gets sucked into another dimension, there's no escape...
Views: 22

Orbital Decay

Before the Blight had a name – before the world died – there was a chance to stop the AB-Virus in its tracks. It almost worked.Astronaut Alvin Burrows holds the key: a literal Pandora's box full of infected lab mice. But time is running out, and even orbit isn't far enough to escape the pandemic. Burrows' and his crewmates' families are caught in quarantines on the ground, the death toll is rising, and maddened gangs are beginning their rampage.The International Space Station is a world all its own, two hundred and sixty miles above the Earth, circling the globe every ninety-two minutes, fifty-four seconds; a fragile metal shell in which six men and women are trapped in close confines for months at a time. And something more sinister than the plague is loose on Station. Something driving one of the astronauts to murder the crew, one by one...
Views: 22

Exile

In the Stars Wars galaxy, evil is on the move as the Galactic Alliance and Jedi order battle forces seen and unseen, from rampant internal treachery to the nightmare of all-out war. With each victory against the Corellian rebels, Jacen Solo becomes more admired, more powerful, and more certain of achieving galactic peace. But that peace may come with a price. Despite strained relationships caused by opposing sympathies in the war, Han and Leia Solo and Luke and Mara Skywalker remain united by one frightening suspicion: Someone insidious is manipulating this war, and if he or she isn't stopped, all efforts at reconciliation may be for naught. And as sinister visions lead Luke to believe that the source of the evil is none other than Lumiya, Dark Lady of the Sith, the greatest peril revolves around Jacen himself. . . .Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen...
Views: 22