How many coupons does it take to fall in love?
Flick Dalgetty knows what she wants and how to get it, which is why she’s about to start her dream job in Washington. Until then, she needs somewhere to crash, and Tom O’Connell’s place is her sole option. He’s a repressed, antisocial ogre...but man can he kiss.
For Tom, being around Flick is like being too close to the sun. Her untamed energy is overwhelming, and he’d spontaneously combust if he had to live with her long-term. Housemates with benefits—and an expiration date—suits him just fine.
Then Flick gives Tom thirty coupons, each entitling him to one obligation-free activity, from bowling and bubble-bathing to morning delight, removing all the guesswork from being incompatible partners and shifting their fling into high gear.
Now the problem is their arrangement is drawing to a close, and they might be falling in love—and there wasn’t a coupon for that.
This book is approximately 90,000 words Views: 64
Finley Cartwright is the queen of lost causes. That's why she's standing on a barstool trying to convince Friday night drinkers to donate money to a failing charity. Hitting on the guy on the next stool wasn't part of her plan. Still, hot but grumpy venture capitalist Caleb Sherwood might just be her ticket to success. Professional grifter and modern-day Robin Hood, Cal Sherwood is looking for a partner for a long con. Sexy Fin, doing her best Marilyn Monroe act for her cause, has the necessary qualifications. By the time he cuts her free, her charity would be thriving, and she'd have helped him charm billions out of arrogant, gullible marks to fund his social justice causes. But just when he thinks he's about to pull off the best con ever, his feisty new partner gets the upper hand. Views: 64
Tales of the Citadel 4
Confined for daring to use a talent in public, Erinii takes the opportunity to escape and the only place to run is the Citadel.
Being a bastard on Bassinor has been difficult enough, but Erinii Zakkata has always done her duty to family and that was what landed her in the facility to begin with. Gassed into a hallucinogenic state, she has spent four years trying to swim out of the fanciful creations of her mind, and with a little intervention from a familiar face she manages to find reality again. Or did she?
Until she can find a way to escape she has to appear to be a madwoman in a psych facility, and when the role comes far to easily, she has to wonder if she has made it out of her nightmares or is she still trapped in her own mind, living out an escape that seems far too good to be true?
A representative from the Citadel is now featuring heavily in her fantasies, but is he real or just another illusion to keep her from escaping her imprisonment?
Time and a heavy detox will tell. Views: 64
Tales
of the Citadel 21
Control over the elements is dull until a
man walks onto her world and makes her senses burn.
Vexaniali has spent her life in solitude,
finding ways to entertain herself on an empty world that has become her prison.
She was ordered to keep anyone from landing, but it was just a make-work job to
keep her out of the way.
Burn arrives and offers her a chance to use
her skills on a variety of worlds under the aegis of the Citadel Arcani.
Moving a cure around a world using her
mastery of air is time consuming and tiring but not difficult. It is a good
start, and when Burn offers himself to top up her flagging energies, how could
she refuse?
Views: 64
When the Sycamore corporation releases the ultimate gadget -- an implantable microchip designed to replace smartphones -- society rapidly descends into dystopia.
Augmented reality contact lenses act as the new system's display, simultaneously recording everything in the user's field of vision. The potential applications are limitless. So are the surveillance opportunities.
Soon after gaining access to Sycamore’s inner circle and learning the corporation’s plans for the future, the chip’s young creator painfully regrets ever giving them the idea.
Power like this has never existed... Views: 64