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Path of the Fury

A space adventure with a strong female character in the tradition of Sassinak and Generation Warriors--by the bestselling author of Mutineers' Moon. The "invincible", planet-wrecking pirates made a big mistake when they raided ex-commando leader Alicia DeVries' quiet home world and murdered her family. The Imperial forces seem helpless against the marauders so Alicia decides to turn pirate herself--by stealing an Imperial ship to carry out her vendetta.
Views: 936

Silver Stars

She’s fighting to survive. The summer of 1943, World War II. The Germans have been bloodied, but Germany is very far from beaten. The North African campaign was only the beginning of the long journey for Frangie, Rainy, Rio, and the millions of other Allies. Now the American army is moving on to their next target: the Italian island of Sicily. Frangie, Rainy, and Rio now know firsthand what each of them is willing to do to save herself—and the consequences. With their heavy memories of combat, they will find this operation to be even tougher. Frangie, Rainy, and Rio also know what is at stake. The women are not heroes for fighting alongside their brothers—they are soldiers. But the millions of brave females fighting for their country have become a symbol in the fight for equality. In this war, endless blood has been spilled and millions of lives have been lost, but there could be so much more to gain. The women won’t conquer Italy alone. But they will brave terrible conditions in an endless siege; they will fight to find themselves on the front lines of World War II; and they will come face-to-face with the brutality of war until they win or die.
Views: 895

A Call to Arms

Lieutenant Travis Long of the Royal Manticoran Navy is the sort of person who likes an orderly universe. One where people follow the rules. Unfortunately he lives in the real universe. The good news is that Travis is one of those rare people who may like rules but has a talent for thinking outside them when everything starts coming apart. That talent has stood him—and the Star Kingdom—in good stead in the past, and it's one reason he's now a "mustang"—an ex-enlisted man who's been given a commission as a king's officer. The bad news is that two of the best ways of making enemies ever invented are insisting on enforcing the rules...and thinking outside them when other people don't. Travis learned that lesson the hard way as a young volunteer in basic training, and he knows that if he could just keep his head down, turn a blind eye to violations of the rules, and avoid stepping on senior officers' toes, he'd do just fine. But the one rule Travis Long absolutely can't break is the one that says an officer in the Royal Navy does his duty, whatever the consequences. At the moment,there are powerful forces in the young Star Kingdom of Manticore's Parliament that don't think they need him. For that matter they're pretty sure they don't need the Royal Manticoran Navy, either. After all, what does a sleepy little single-system star nation on the outer edge of the explored galaxy need with a navy? Unhappily for them, the edge of the explored galaxy can be a far more dangerous place than they think it is. They're about to find out why they need the navy…and how very, very fortunate they are that Travis Long is in it.
Views: 895

The Sunrise Lands

A generation has passed since The Change that rendered technology inoperable around the world, and western Oregon has finally achieved a degree of peace. But a new threat has risen in Paradise Valley, Wyoming. A man known as The Prophet presides over the Church Universal and Triumphant, teaching his followers to continue God's work by destroying the remnants of technological civilization they encounter-and those who dare use them. Rudi Mackenzie, son and heir of the mystic Juniper, must journey with seven friends across a continent in chaos to the Sunrise Lands to solve the riddle of what destroyed a civilization. And as the friends journey farther into the interior, enemies may be within their own band as well as outside it...
Views: 885

Bzrk

Set in the near future, BZRK is the story of a war for control of the human mind.  Charles and Benjamin Armstrong, conjoined twins and owners of the Armstrong Fancy Gifts Corporation, have a goal:  to turn the world into their vision of utopia.  No wars, no conflict, no hunger.  And no free will.  Opposing them is a guerrilla group of teens, code name BZRK, who are fighting to protect the right to be messed up, to be human.  This is no ordinary war, though.  Weapons are deployed on the nano-level. The battleground is the human brain.  And there are no stalemates here:  It’s victory . . . or madness. BZRK unfolds with hurricane force around core themes of conspiracy and mystery, insanity and changing realities, engagement and empowerment, and the larger impact of personal choice. Which side would you choose?  How far would you go to win?
Views: 839

Mission of Honor

The Star Kingdom of Manticore and the Republic of Haven have been enemies for Honor Harrington's entire life, and she has paid a price for the victories she's achieved in that conflict. And now the unstoppable juggernaut of the mighty Solarian League is on a collision course with Manticore. The millions who have already died may have been only a foretaste of the billions of casualties just over the horizon, and Honor sees it coming. She's prepared to do anything, risk anything, to stop it, and she has a plan that may finally bring an end to the Havenite Wars and give even the Solarian League pause. But there are things not even Honor knows about. There are forces in play, hidden enemies in motion, all converging on the Star Kingdom of Manticore to crush the very life out of it, and Honor's worst nightmares fall short of the oncoming reality. But Manticore's enemies may not have thought of everything after all. Because if everything Honor Harrington loves is going down to destruction, it won't be going alone.
Views: 835

BZRK Origins

Grey McLure had a brilliant mind. When his wife was diagnosed with lung cancer, he was determined to conquer the disease with his biggest weapon: science. Throwing himself into the world of an emerging technology--nanotechnology--Grey develops the biot. Unfortunately, it is too late to save his ailing wife. But little does he know his creation gives birth to the next great war: for humanity's free will. An e-original story that sets the stage for the BZRK series, BZRK ORIGINS will give Michael Grant's legion of fans the much-desired back story to the founding of the BZRK cell.
Views: 817

Like a Mighty Army

For centuries, the world of Safehold, last redoubt of the human race, lay under the unchallenged rule of the Church of God Awaiting. The Church permitted nothing new-no new inventions, no new understandings of the world. What no one knew was that the Church was an elaborate fraud--a high-tech system established by a rebel faction of Safehold's founders, meant to keep humanity hidden from the powerful alien race that had destroyed old Earth. Then awoke Merlyn Athrawes, cybernetic avatar of a warrior a thousand years dead, felled in the war in which Earth was lost. Monk, warrior, counselor to princes and kings, Merlyn has one purpose: to restart the history of the too-long-hidden human race. And now the fight is thoroughly underway. The island empire of Charis has declared its independence from the Church, and with Merlyn's help has vaulted forward into a new age of steam-powered efficiency. Fending off the wounded Church, Charis has drawn more and more of the countries of Safehold to the cause of independence and self-determination. But at a heavy cost in bloodshed and loss--a cost felt by nobody more keenly that Merlyn Athrawes. The wounded Church is regrouping. Its armies and resources are vast. The fight for humanity's future isn't over, and won't be over soon... David Weber's Like a Mighty Army is the hotly anticipated seventh volume in the New York Times bestselling Safehold series.
Views: 817

In Fury Born

Imperial Intelligence couldn't find them, the Imperial Fleet couldn't catch them, and local defenses couldn't stop them. It seemed the planet-wrecking pirates were invincible. But they made a big mistake when they raided ex-commando leader Alicia DeVries' quiet home work, tortured and murdered her family, and then left her for dead. Alicia decided to turn "pirate" herself, and stole a cutting-edge AI ship from the Empire to start her vendetta. Her fellow veterans think she's gone crazy, the Imperial Fleet has shoot-on-sight orders. And of course the pirates want her dead, too. But Alicia DeVries has two allies nobody knows about, allies as implacable as she is: a self-aware computer, and a creature from the mists of Old Earth's most ancient legends. And this trio of furies won't rest until vengeance is served. In Fury Born is a greatly expanded new version of David Weber's popular novel Path of the Fury, which has gone through six large printings in its original mass market edition. David Weber has added considerable new material, revealing the earlier life of Alicia DeVries before she embarked on her mission of vengeance, and illuminating the universe of the original story. The result is a novel with almost twice the wordage of the original, and a must-buy for all David Weber fans.
Views: 742

Crusade

The Prodigal's Return Neither side having proved capable of pressing their conflict to a successful conclusion, the Human-Orion war to end all interstellar wars has collapsed into an uneasy peace. But it is a peace filled with fear, hatred and mistrust on both sides. Then from out of a warp point notorious for devouring space ships, appears a ship from the dim mists of half-forgotten history. It responds to hails from patroling Orion sentry using ancient human codes from a long lost colony. And it opens fire on the Orions, igniting the fires of interstellar war anew, in a quest to free Holy Mother Terra...
Views: 740

Messenger of Fear

I remembered my name – Mara. But, standing in that ghostly place, faced with the solemn young man in the black coat with silver skulls for buttons, I could recall nothing else about myself. And then the games began. The Messenger sees the darkness in young hearts, and the damage it inflicts upon the world. If they go unpunished, he offers the wicked a game. Win, and they can go free. Lose, and they will live out their greatest fear. But what does any of this have to do with Mara? She is about to find out . . .
Views: 736

A Beautiful Friendship

Stephanie Harrington always expected to be a forest ranger on her homeworld of Meyerdahl . . . until her parents relocated to the frontier planet of Sphinx in the far distant Star Kingdom of Manticore. It should have been the perfect new home --- a virgin wilderness full of new species of every sort, just waiting to be discovered. But Sphinx is a far more dangerous place than ultra-civilized Meyerdahl, and Stephanie’s explorations come to a sudden halt when her parents lay down the law: no trips into the bush without adult supervision! Yet Stephanie is a young woman determined to make discoveries, and the biggest one of all awaits her: an intelligent alien species. The forest-dwelling treecats are small, cute, smart, and have a pronounced taste for celery. And they are also very, very deadly when they or their friends are threatened . . . as Stephanie discovers when she comes face-to-face with Sphinx's most lethal predator after a hang-gliding accident. But her discoveries are only beginning, for the treecats are also telepathic and able to bond with certain humans, and Stephanie’s find --- and her first-of-its kind bond with the treecat Climbs Quickly --- land both of them in a fresh torrent of danger. Galactic-sized wealth is at stake, and Stephanie and the treecats are squarely in the path of highly-placed enemies determined to make sure the planet Sphinx remains entirely in human hands, even if that means the extermination of another thinking species. Unfortunately for those enemies, the treecats have saved Stephanie Harrington’s life. She owes them . . . and Stephanie is a young woman who stands by her friends. Which means things are about to get very interesting on Sphinx.
Views: 716

How Firm a Foundation

The Charisian Empire, born in war, has always known it must fight for its very survival. What most of its subjects don't know even now, however, is how much more it's fighting for. Emperor Cayleb, Empress Sharleyan, Merlin Athrawes, and their innermost circle of most trusted advisers do know. And because they do, they know the penalty if they lose will be far worse than their own deaths and the destruction of all they know and love. For five years, Charis has survived all the Church of God Awaiting and the corrupt men who control it have thrown at the island empire. The price has been high and paid in blood. Despite its chain of hard-fought naval victories, Charis is still on the defensive. It can hold its own at sea, but if it is to survive, it must defeat the Church upon its own ground. Yet how does it invade the mainland and take the war to a foe whose population outnumbers its own fifteen to one? How does it prevent that massive opponent from rebuilding its fleets and attacking yet again? Charis has no answer to those questions, but needs to find one… quickly. The Inquisition's brutal torture and hideous executions are claiming more and more innocent lives. Its agents are fomenting rebellion against the only mainland realms sympathetic to Charis. Religious terrorists have been dispatched to wreak havoc against the Empire's subjects. Assassins stalk the Emperor and Empress, their allies and advisers, and an innocent young boy, not yet eleven years old, whose father has already been murdered. And Merlin Athrawes, the cybernetic avatar of a young woman a thousand years dead, has finally learned what sleeps beneath the far-off Temple in the Church of God Awaiting's city of Zion. The men and women fighting for human freedom and tolerance have built a foundation for their struggle in the Empire of Charis with their own blood, but will that foundation be firm enough to survive?
Views: 700

Re-creation: gift for a slave (The Three Lands)

Despite his father's desire that the imperial heir maintain a formal distance from servants, Peter finds himself drawn in friendship to the younger boy who serves as his slave. But a shocking revelation on the eve of the New Year forces Peter to confront his own motives for keeping the slave close by. And that in turn will help him understand the deeper meaning of the gift-giving festival."He could not leave this room without his father's permission. And he could not imagine going to his father and saying, 'Please let me go gather moss so that my slave can have a proper New Year for once.'"What can you give a slave who, by law, can own nothing? That is the question faced by Peter, the teenage heir to the throne of an empire. Despite his father's desire that the imperial heir maintain a formal distance from servants, Peter finds himself drawn in friendship to the younger boy who serves as his slave.But a shocking revelation on the eve of the New Year forces Peter to confront his own motives for keeping the slave close by. And that in turn will help him understand the deeper meaning of the gift-giving festival.This holiday novelette of romantic friendship and a young man's quest for true manhood can be read on its own or as part of The Three Lands, a fantasy series on friendship, romantic friendship, romance, and betrayal in times of war and peace. The series is inspired by conflicts between nations during the Roman Empire and the Dark Ages. The Three Lands is part of The Great Peninsula, a cycle of fantasy series (Young Spies and The Three Lands) about an epic battle between cultures, set at a time when a centuries-old civilization is in danger of being destroyed.ExcerptPeter looked down once more at the pathetic little object in his hand that purported to be the Balance of Judgment. Judgment weighing vengeance and mercy."We've forgotten about the Heart of Mercy," he said suddenly."I know how to make that too," Andrew replied, inspecting the tip of the clay sword in his hand."You're a wonder," Peter said, setting the lopsided Balance aside and rolling over onto his stomach. They were in his chamber, of course, which meant that the only places to sit were some stiff-backed chairs, the bed, and the floor. Andrew seemed to prefer the floor, though Peter had invited him onto the bed each day since the younger boy became his slave. Peter supposed this was due to some Koretian custom; he resolved inwardly to ask Andrew about that. After all, Peter's ostensible reason for having Andrew as his slave was to familiarize himself with his empire's southern dominion of Koretia. Peter's father – who was legally Andrew's owner – had said that mastering Andrew would help Peter learn how to rule his subjects."How did you learn to make crafts?" he asked Andrew."From a friend."Peter waited, but no further details emerged. Finally Peter said, "Was he a craftsman?""He was a boy. But he lived with the priests, and they trained him at artisan work, in case he should need such work when he grew up and—" Andrew shut his lips tightly. He bowed his head, as though concentrating all his thoughts on the clay he was flattening with his fingers.Peter felt then that he deserved the beating Andrew had received. A friend. A boy whom Andrew had known in the Koretian capital. Probably the boy had been enslaved during the final battle there, if not killed outright. And Andrew had been forced to speak of him.To Peter, Chara To Be, son of the ruler who had conquered Andrew's native land.
Views: 694