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Council of Fire

NEW ENTRY IN THE DRAGON AWARD–WINNING ARCANE AMERICA SERIES from New York Times best-selling alternate history master Eric Flint. The passage of Halley’s Comet in 1759 is catastrophic. The comet appears to strike the Earth, sundering the New World from the Old. A chain of mountains rises in the Mid-Atlantic. No ship from the Old World arrives in America. No ship from the New World can find a passage to the Old—and most who try simply disappear. The comet has also unleashed magic forces, which soon spread everywhere. Slaves begin using powers derived from African witchcraft, bringing monsters from that continent into the New World. The native tribes begin doing the same. Some European settlers devise ways to couple Old World technology with sorcery. Kraken in the Atlantic, revenants in Jamaica, Dry Hands and Floating Heads in the Hudson valley, African ogres and worse set loose in the streets of New York. Magic of all kinds, emerging everywhere, most of it poorly if at all controlled. The powerful Iroquois Confederacy disintegrates. The Onondaga Council Fire is extinguished; the Seneca and Cayuga follow their own shaman and war leader, and the Mohawks ally with the English. For their part, the English and the French in North America, who had been on the brink of war when the Sundering came, now have to contemplate what would once have been unthinkable. They must not simply forge a military alliance against the rising dark powers but may even have to unite politically behind the young English prince Edward, now the only person of royal blood left in the terrifying world created by the Sundering. About Uncharted: "History and mythology meld admirably, leading to a satisfying conclusion. This hardy adventure establishes a world ripe for many more rousing stories."—Publishers Weekly "With a light and brisk narrative that propels its heroes through a number of increasingly dangerous situations, this combination of alternate history and fantasy should appeal to fans of Eric Flint, Harry Turtledove, and historical fantasy in general."—Booklist “While delivering plenty of action that approximates the best of cinematic fantasy, Hoyt and Anderson also strive for—and achieve—a kind of gravitas that suitably reflects the majesty of an untrammeled continent. Their descriptions of raw nature and its emotional repercussions on the humans are subtly poetic without being overblown. The native tribes are depicted in authentic ways, especially the people of Sacagawea. . . .The characterization of all the cast members is deep and revelatory of human nature. . . . There is also humor amidst the seriousness . . . [Anderson and Hoyt’s] prose is a clear-eyed, sturdy naturalism meshed with flights of vivid unreality . . . filled with not only slambang adventures but also a kind of rational optimism that has become rare in genre works these days. . . Hoyt and Anderson, a kind of de Camp and Pratt for the twenty-first century, convey these ideals without lectures or sermons, embodying them in principled people doing exciting things.”—Locus About Eric Flint: “This alternate history series is … a landmark…”—Booklist “[Eric] Flint's 1632 universe seems to be inspiring a whole new crop of gifted alternate historians.”—Booklist “…reads like a technothriller set in the age of the Medicis…”—Publishers Weekly About Walter H. Hunt: "A compelling and immersive novel in which every word feels authentic and every chapter draws the reader deeper into the dark and terrifying power of the mind.”—New York Journal of Books
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Dreaming of Paradise

When Jenna offered to house sit for her friend, Nina, the only thing on her mind was three months of relaxation by the beach, the opposite of what her life was like in New York City as a busy divorce attorney.She'd seen hundreds of happy couples split, fighting bitter battles in court, so Jenna kept things casual in her relationships, knowing that love and lasting commitment were a rare thing.Hayley was so close to realizing her dream of opening her own surf school.Years of working hard and saving were finally going to pay off.She'd avoided serious relationships, knowing her passion for surfing was the main focus of her life right now, but when she meets Jenna, the attraction is instant, and Hayley starts to wonder if she can have both: a successful business and a relationship.Too bad Jenna's at least ten years older than her and completely out of her league. She'd also be going back to New York in three months.
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Once You Go Demon, Book 1

There's a shift of power happening in Hell, and nothing will ever be the same. Kerr has been with High Demon Horatio's household since his age of majority. A natural submissive pleasure demon, for the last seven years he has been untouched by his master Horatio and his job has morphed into a more managerial role. Still, it's a shock when goons from Master Belial's house arrive at his doorstep to inform him he's been sold and his new master expects him to come immediately. Lost by Horatio in a card game, Kerr finds himself in the Belial household, where Ceris, Master of the Harem, takes Kerr under his wing. Kerr is not only honored and used as he was made to be, but he is given a newly acquired demon, Harmony, as his own to train. The three pleasure demons have a rocky start, but they have all the time in Hell to figure out how to work together, and it isn't long before they begin to care for one another. Meanwhile, Belial has waited for thousands of years...
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Wickedly Unraveled

The Baba Yagas have incredible power, but even that may not be enough to save their world when magic goes horribly wrong and all their happily ever afters are gone in an instant.Barbara Yager is used to traveling alone as she tends to her duties as a Baba Yaga. She sometimes brings Babs, the adopted daughter she is training, but her sheriff husband stays behind. This trip, though, she has made an exception. After all, the task seems so simple, and shouldn't take long to accomplish. When it is done, the three of them can indulge in a long-overdue family vacation. What could it hurt?Quite a lot, as it turns out. What Barbara thought was a minor problem ends in a violent magical confrontation she never expected. The resulting backlash sends them all into a warped timeline where Barbara and Liam never got together, and only Barbara and nine-year-old Babs remember the truth. Liam is still trapped in his grief and all the good they've done...
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Treble Clef

Harrogate attracts hundreds of players to the annual Games Convention and for one player it is the perfect opportunity to kill by the mechanics of his own sinister game. Each victim will die in the same way. Each will be classed as the loser and their time will have run out. The escape room and the game table will draw more, each believing they are invincible. However, in every game there is always a traitor waiting in the wings.
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Ruins of the Mind

In Ruins of the Mind, Jason Statlander examines friendship, love, family, tragedy, and American culture throughout this collection of contemporary short fiction. His poignant words touch on—and make us question—what it means to be human, the ups and downs that connect and affect us all, and how family is the rock that will get us through.Highlighted stories include:Feathers in the Wind: Jake boards an airplane for a fateful flight while traveling home to make his daughter's birthday.The Ter'roc: Fourteen-year-old Heidi seeks adventure and makes the discovery of a lifetime when she follows her curiosity through a storm drain.Surviving the Messengers: Ashley and her father Chris are dealing with the loss of her mother and need to find the strength to battle a fantastical foe.In the Shadows of a Moment: Five-year-old Frankie sets off for a birthday party on a rainy day with his father Howard, and the ensuing day leads to a shocking discovery.Downwar
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