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Damaged

Monica Cassidy has a tragic past, one that drove her away from her home at a young age, with her younger siblings in tow. Living a life in hiding and avoiding close friendships becomes a part of their existence as they remain on the run from the man their mother married. Doing what she must to get by, Monica soon learns that she hasn't gone as unnoticed as she once thought. Seth Jackson is a police officer with a big problem. After being assigned the case of solving the rising number of pick pocket thefts around the city, he finds himself unable to follow through with an arrest. The suspect intrigues him, drawing him in ways he knows he should fight, but his own past drives him to save her. Passion ignites, throwing them into an emotional tailspin until one fateful night pushes them to their limits. Can Monica overcome the obstacles in her way and break down the walls she's spent years building up? Or is the damage irreparable?
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Isabel and the Wolf: (Part 1)

She’s looking for a dominant man. He’s looking for a mate. When their different worlds collide, can they find what they need in each other?Although hot enough to turn Isabel Alexander's brain into mush, the man she meets on her first ever internet date is a little weird. Make that a lot weird. You’d think stomping off when a storm makes her a few minutes late for their first meeting would be enough. But when she decides to give him another chance, he sniffs her, strips her, drives her crazy, and…leaves her hanging.Anyone would be a quivering mess after such a turn of events, but something inside her just can’t say no to the magnetically attractive, yet strangely wild man. Isabel and The Wolf: Part One is a 16,000 word novella and the first episode in the complete paranormal werewolf erotic romance serial. It contains strong sexual themes and is not intended for readers under the age of 18.
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The Misplaced Mummy

When piles of sand start showing up all over Corman Towers, it can only mean one thing - trouble. Sure enough, a mummy has escaped from the mysterious crack in the basement. It's up to Furry and Flo to guide the mummy back to his own world. But when they fall through the crack too, Furry and Flo find themselves in a whole new world of trouble. As the portal home grows smaller and smaller, the two friends must work together to solve an ancient riddle before they're stuck there forever!
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Crimson Worlds Collection II

Books 4-6 of the Crimson Worlds Series (over 275,000 sold) The First Imperium (Crimson Worlds IV) The Alliance and its colonies have called a truce and signed the Confederation Agreement, providing the frontier worlds with guarantees of self-government. No one expects the deal to last, and both sides are preparing for the next showdown. But from the depths of space another challenge is coming, one that will endanger the very survival of mankind and force not just the Alliance and its colonies, but all of the Superpowers, to join forces or face annihilation. The dusty ruins the Alliance discovered on Epsilon Eridani IV were built by an ancient race, eons dead. But their guardians remain, and the disturbance of long silent caves triggered an automated alert, one which has been heard. Erik Cain and his Marines grimly take to the field once again, for what may be their final battle, against the robotic legions of the First Imperium. But facing a ruthless and technologically superior enemy may be easier than learning to fight alongside old enemies. The Line Must Hold (Crimson Worlds V) The robotic legions of the First Imperium burst into human space, destroying everything in their path. Their antimatter-powered fleets drove back the desperately defending human forces, seizing world after world. Directed by the maniacal Regent, the enemy pressed forward with one goal - the destruction of mankind. The Superpowers of Earth, bitter enemies for over a century, have at last banded together to face the threat from outside. Their combined forces have fought stubborn delaying actions to buy time, but they couldn't stop the relentless onslaught. Now the Rim has fallen, and the heart of human space lies before the invaders. On three worlds, mankind will make its stand, and all the power Earth and its colonies can muster has been gathered there. Three worlds - Sandoval, Garrison, and Samvar. The Line. Erik Cain grimly leads his veteran Marines and their new allies to Sandoval, to fight and to hold that world against anything the enemy throws at it. But Cain plans more than just a defense; he intends to annihilate the enemy forces...and he'll sacrifice anything to win the ultimate victory. Even his soul. To Hell's Heart (Crimson Worlds VI) The combined forces of humanity have beaten back the First Imperium invasion. For the first time, the enemy has been defeated in battle. The cost was high in blood and suffering, but the Line held. The heart of human-occupied space has been saved from annihilation. For now. There is little time for the victorious warriors to savor their triumph or mourn their dead. The First Imperium has been driven back, but it has not been defeated. No one expects the fruits of victory to be more than a brief respite. Augustus Garret, Erik Cain, and the rest of the human high command have a decision to make. Do they stand on the defensive, waiting for the massive second invasion they all know will come? Or do they consider another option, one that compels them to face overwhelming odds, and launch a strike that could end the war in one campaign? The attack ship Hornet returned home after a miraculous run through enemy space, and her crew brought with them priceless intelligence…the location of a world of the First Imperium. In the capitals of Earth, the ruling classes call for caution, for the armed forces to stand on the defensive. But on the frontier, Garret and his compatriots are planning something different, and they do not intend to be deterred. They are going to take the war to the enemy. They are going to march into hell’s heart. The Crimson Worlds Series: Crimson Worlds I: Marines Crimson Worlds II: The Cost of Victory Crimson Worlds III: A Little Rebellion Crimson Worlds IV: The First Imperium Crimson Worlds V: The Line Must Hold Crimson Worlds VI: To Hell's Heart Crimson Worlds VII: The Shadow Legions Crimson Worlds VIII: Even Legends Die Coming soon: Crimson Worlds IX: The Fall (The stunning conclusion to the Crimson Worlds Series)
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Rainscape

Outlaw telepath Rayn DeStar has discovered the perfect hiding place...a home in the wasteland of Exodus. But his peaceful anonymity comes to an abrupt end when murder brings interplanetary investigators to the desert. Rayn has little interest in the crime but a great deal in the female telepath providence has sent him. Dina's strength awakens in him the lust for power and dominance he's fought against his entire life.Rookie agent Dina Marlijn arrives on Exodus carrying as many secrets as she hopes to unravel. She hides the fact that she's a telepath from everyone but her partner, for her abilities are close to those of the Dark Star dens, a race so hated they're banned from Synergy Worlds. But there's one secret Dina keeps even from her partner. No one hates the dens more than she does.When her prime suspect, a dens calling himself Rayn DeStar, saves her life, Dina pursues him for answers. With her investigative and telepathic skills, she believes she can manipulate him...
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The Road to Reckoning

A novel that hits right to the heart of fans of Cold Mountain and True Grit. Set in 1837, this is the completely compelling story of 12-year-old orphan Thomas Walker and his treacherous journey home through the wide open lands of America. 'I, to this day, hold to only one truth: if a man chooses to carry a gun he will get shot.My father agreed to carry twelve.' Young Tom Walker cannot believe his luck when his father allows him to accompany him on the road, selling Samuel Colt's newly-invented revolver. They will leave behind the depression and disease that is gripping 1830's New York to travel the country together. Still only twelve years old, Tom is convinced that he is now a man. Fate, it seems, thinks so too ... On the road west the towns get smaller, the forests wilder, and the path more unforgiving. A devastating encounter cuts their journey tragically short, and leaves Tom all alone in the...
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