In the medieval period preparations with hallucinogenic herbs were part of folk remedies but the Church transformed these practices, specifically entheogenic ones, into satanic experiences creating the classical “witch” stereotype and what history has called the “witches’ ointment.” This book presents dozens of these psychoactive formulas and recipes gleaned from rare manuscripts in university collections from all over the world including spells, love potions, and herbal preparations.
Time is running out for Grey and his squad. While they consistently rank in the top twenty players stuck in Fortnite Battle Royale, they need to be the top five to escape virtual reality and go home. Grey's team begins to fray apart, and he fears he won't be able to keep them together long enough to get the rank they need. With the season ending in a couple weeks, people are either giving up or fighting harder than ever. When Grey losses another squad member, he's on the verge of throwing in the towel himself. But to his surprise, the top player, Tae Min, approaches him with a deal that may give them just the chance they need.
Written as a practical introduction to natural magic, this workbook serves as a practical reference for the practicing magician. It contains over 100 useful spells from a wide variety of magical traditions from all over the world. The clear, complete instructions detail how to make and work with water spells, baths, sprinkles, incense, oils, and herbs. Also included are spoken spells, and written spells passed down to and developed by the author.
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Your Complete Guide to Creating Your Own Book of Shadows
For readers of Larry McMurtry's Lonesome Dove, Elizabeth Gilbert's The Signature of All Things, and Hope Jahren's Lab Girl, Diane Smith's warmhearted and award-winning epistolary novel about a spunky young woman who joins a makeshift field study in Yellowstone National Park at the end of the nineteenth century "I loved this book in a way that I haven't loved a book in some time." —James Welch, author of Fools Crow In the spring of 1898, A. E. (Alexandria) Bartram—a spirited young woman with a love for botany—is invited to join a field study in Yellowstone National Park. The study's leader, a mild-mannered professor from Montana, assumes she is a man, and is less than pleased to discover the truth. Once the scientists overcome the shock of having a woman on their team, they forge ahead on a summer of adventure, forming an enlightening web of relationships as they move from Mammoth Hot Springs to a camp...
With Tae Min's help, Grey's squad reaches the top ten, but every game changes who will stay trapped in Fortnite Battle Royale and who will go home. There are only three days of battles left, and Grey isn't sure it's enough to secure top five for his whole squad. His rank is higher than his friends, and it starts to look like he'll get home like he wanted. But someone he cares about will have to stay, and Grey has to make a choice: give up his spot or leave his friends. Either choice will mean losing something, but Grey must decide if what's gained is worth more.
Pitbull fighters, shadowy ne'er-do-wells, and murder mark Jason Miller's wry, darkly atmospheric second novel in his Little Egypt series—perfect for fans of Frank Bill and Greg Iles.One hot summer day, in his home in the southern Illinois coal country known as Little Egypt—a Midwest Gothic wonderland of barren vistas, sinister hollows, petty corruption, and deeply strange characters—the self-appointed "redneck detective" known as Slim gets a visit from a shady-looking pair who introduce themselves as Sheldon Cleaves and his son, A. Evan, looking to hire him to find a missing dog. As a miner with a reputation for "bloodhounding"—tracking down missing persons the police can't find or won't—Slim is accustomed to looking for people, not pets. On the other hand, he needs the cash to fix his air conditioner. But when he pulls the thread that leads to the Cleaveses' red-haired purebred pitbull—and then the dognapper is discovered with his...
Grey has improved a ton with the help of his friends, and he's closing in on the top tier of players. But then his closest friend announces that he's been asked to join a new squad on the top tier and leaves them in hopes of making the top five with his new squad. Grey is devastated, and their play struggles. He falls back several ranks and begins to wonder if it's even possible to escape the game this season. Some players have been there for many seasons...some aren't even trying to leave because they like it so much. Maybe he should just accept it as his life. A former rival tells him to snap out of it—he's too good to slide back so far. They end up in a squad and do well enough to scale the ranks again. Grey has a chance to screw over his old Ally/Friend by taking his place on the Top Tier team, but will he?
Her Family Was Vexed With a Generational Curse. Now for Lie Detecting FBI Spy Catcher, FBI Agent J.J. McCall, the Truth is in The Seven Year Itch. When turncoats betray America’s human intelligence assets, there is no greater failure than the loss of life—and no one knows that better than FBI Special Agent J.J. McCall, a born lie detector who recruits foreign spies to catch American traitors. She and co-case agent Tony Donato have lost two of their most critical Russian sources in the past two years, and they may lose another in just a few short days if they don’t catch him. The ICE PHANTOM. Code name for a near-dead investigation initiated to identify a rumored insider spy more insidious and elusive than Ames and Hanssen combined. After a decade of fruitless investigations, the Intelligence Community fears it might be chasing ghosts—but J.J. and Tony suspect he might be burrowed deep inside FBI counterintelligence. And his body count is going up.Drawn into an unsanctioned mole hunt, J.J. and Tony have a week to catch ICE PHANTOM, save a key source’s life—and their own. While J.J.’s lie detecting ability helps them narrow down the list of suspects, the ultimate lie, the one she’s been telling herself for too many years, may help the ICE PHANTOM defect to Moscow and get away with the murder of the man she cannot live without. Filled with mystery, espionage, romance, and suspense, this new FBI Series will keep you burning through the pages until J.J. catches the very last mole.About the AuthorS.D. Skye is a former FBI Russian Counterintelligence Program Intelligence Analyst and supported many cases during her 12-year tenure at the Bureau. She has personally witnessed the blowback the Intelligence Community suffered due to the most significant compromises in U.S. history, including the arrests of former CIA Case Officer Aldrich Ames and two of the Bureau's own—FBI Agents Earl Pitts and Robert Hanssen. She has spent 20 years supporting a range of counterintelligence, intelligence, and military missions within the U.S. Intelligence Community. Skye is a member of the Maryland Writer’s Association, Romance Writers of America, and International Thriller Writers. She’s addicted to writing and chocolate—not necessarily in that order—and currently lives in the Washington D.C. area with her son. She’s hard at work on the next installment of the series.
Twelve-year-old Grey gets sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he's stuck in Fortnite for another two months. Grey logs into Battle Royale as usual, but unlike before he passes out and wakes up in the lobby and everything is as real as can be. Four others stand there with him as an admin tells them they are the "new meat" and their game has been hacked. Their consciousness will be trapped in this version of Fortnite until they can become the top five players for a season. New to the fighting arena but ambitious, Grey sets out for glory with one hundred other players on a flying bus. As they jump and land on the island to battle, he struggles to figure out the tools as people come to kill him. He dies quickly, much to his disappointment. Maybe this won't be as easy as he thought. While waiting for the next game in...
Twelve-year-old Grey has been sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he's stuck in Fortnite for another two months. Grey and his friend have gone up in ranks and are learning how to build structures to improve their tactics. While they're not at the top by any means, they are solidly in the middle of the pack. They aspire to be like the Top Player, who has been unbeatable for fifteen games in a row. No one knows how the Top Player does it, but everyone is chasing him. Before Grey can aspire to beat the Top Player, though, he has to get through the Rival players that are just above him. These players are threatened by him and his friend and hunt them down in every battle. Grey wants to beat them, but he can't figure out how. How can Grey survive long enough to beat the Top Player? And will he ever escape the...