Meuric Read online




  A Protectorate Series Novel

  MEURIC

  BEGINNINGS: Part One

  By Maurice Jennings

  Copyright © 2015 Maurice Jennings

  The moral right of the author has been asserted.

  Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms of licences issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers.

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  eISBN 9781785894473

  British Library Cataloguing in Publication Data.

  A catalogue record for this book is available from the British Library.

  Matador® is an imprint of Troubador Publishing Ltd

  I would like to thank those who have supported me in my writing endeavours. You know who you are…

  For my daughter Joanne

  Contents

  Characters

  Lexicon

  Prologue

  Chapter I

  Chapter II

  Chapter III

  Chapter IV

  Chapter V

  One Hundred and Fifty-five Years Later

  Chapter VI

  Chapter VII

  Chapter VIII

  Two Weeks Later

  Chapter IX

  Chapter X

  Chapter XI

  Chapter XII

  Twelve Years Later

  Chapter XIII

  Chapter XIV

  Chapter XV

  Chapter XVI

  Chapter XVII

  Chapter XVIII

  Chapter XIX

  Chapter XX

  Chapter XXI

  Chapter XXII

  Chapter XXIII

  Chapter XXIV

  Chapter XXV

  Chapter XXVI

  Chapter XXVII

  Chapter XXVIII

  Chapter XXIX

  Chapter XXX

  Chapter XXXI

  Chapter XXXII

  Chapter XXXIII

  Chapter XXXIV

  Chapter XXXV

  Chapter XXXVI

  Chapter XXXVII

  Chapter XXXVIII

  Chapter XXXIX

  Chapter XL

  Chapter XLI

  Chapter XLII

  Chapter XLIII

  Chapter XLIV

  Chapter XLV

  Chapter XLVI

  Chapter XLVII

  Chapter XLVIII

  Chapter XLIX

  Chapter L

  Chapter LI

  Chapter LII

  Chapter LIII

  Chapter LIV

  Chapter LV

  Epilogue

  CHARACTERS

  Abram – Prophesied child of the Roz’eli-held province of Jay’keb

  Adela – Gahp’ryel’s resistance leader against the Roz’eli

  Anan – A powerful warrior who is part of Abram’s retinue

  Baadur – The Conclave’s Troop Lieutenant

  Bairre – A townsman of Ay’den

  Bradán – Soldier serving in the Dark Druid’s Legion

  Briiz – Goddess of the Breeze and daughter of the god Widan

  Cade – Key Keeper and Chief Administrator to the Conclave’s Council of Eight

  Cide – Offspring of Junives and entity representing universal order

  Colton – Childhood friend of Meuric

  Corliss – Love interest of Bradán

  Daciana – Lady Prēost and Council of Eight member

  David – Knight Protector of Jay’keb

  Deo – The God of Death

  Dervla – Wife of Meuric

  Éabha – A soldier in the Druid’s Legion and Bradán’s adjutant

  Eachann – Chieftain of Ay’den

  Edgar – Rabi’a War Band warrior

  Eufen – God of the seas

  Fabien – Villager of the Daw’ra tribe

  Fabienne – Knight Protector of Nah’cho

  Faeder – Chief deity and ruler of the New Gods

  Fari – Goddess of Fate and daughter of the entity Taim

  Fedelm – Wife of Eachann

  Gabija – Female Trooper in the Conclave’s Brown Tower Squadron and archer

  Gavriil – Discerner for the Dark Druid assigned to E’del

  Genovefa – Woman of Ay’den

  Haakon – A soldier in the Druid’s Legion

  Heber – Kel’akh merchant

  Honora – Wise-woman of Ay’den and prēost of Fari

  Iacchus – Trooper and swordsman of the Conclave’s Brown Tower Squadron

  Iason – Knight Protector of E’del

  Jabez – Trooper and swordsman in the Conclave’s Brown Tower Squadron

  Jemima – Mother of Abram

  Judoc – Eldest son of Meuric and Dervla

  Junives – The god of all things. Junives is the god that all gods worship

  Kaan – Trooper and archer in the Conclave’s Brown Tower Squadron

  Kettledrum – Shaman from the Nomad lands and a Council of Eight member

  Laban – A Trooper of the Conclave

  Liam – A nobleman and Custodian of Northwest Kel’akh

  Mailís – Consort of the Dark Druid

  Malitia – Daughter of Melevelens and the Goddess of Malice

  Manlius – Ancient Roz’eli king

  Melevelens – Goddess of dark acts

  Meuric – Former Protectorate soldier and defender of the Kel’akh Nation. Currently sells himself as a sword for hire

  Mittere – Messenger of the gods

  Muin – Moon goddess

  Nana – Dead wife of Thales

  Nathan – Trooper and mage in the Conclave’s Brown Tower Squadron

  Neitfe – Offspring of Junives and an entity representing life within the universe

  Obadiah – Father of Abram

  Onóra – Serving girl in Kar’el

  Paden – An Oak Seer from the Kel’akh Nation

  Paulus – Knight Protector of Ee’en

  Petros – Knight Captain for the Protectorate

  Qadir – Knight Protector of Ar’en

  Quirinus – Roz’eli Administrator assigned to Nah’cho

  Rabi – Townsman from Ah’mos

  Radha – Knight Protector for the Conclave assigned to the Kel’akh Nation

  Rainier – War Band Commander of Rabi’a

  Reume – Goddess and patron of the Roz’eli Empire

  Rialiti – Offspring of Junives and an entity representing reality

  San – God of sunlight and fertility

  Seul – Entity representing the mind and soul

  Shanahan – Sister of Liam

  Simeon – Jay’keb mage

  Siorus – Daw’ra tribe member

  Skeil – The god who judges your soul when you enter the Otherworld

  Sliip – Goddess of sleep

  Speis – Offspring of Junives and an entity representing infinity

  Streno – Demigod and son of Faeder and a mortal woman, renowned for his strength

  Tacitus – Roz’eli senator and Commander of General Agents

  Taim – Offspring of Junives and an entity representing time

  Theirn – Rabi’a Chieftain

  Ulrich – An O
ak Seer assigned to Nah’cho

  Urbanus – Roz’eli Centurion soldier loyal to Tacitus

  Václac – First Mate on the merchant ship Widan

  Valens – Decurion loyal to Tacitus

  Wacław – Captain of the merchant ship Widan

  Widan – God of the Four Winds

  Wis – Goddess of Wisdom and War Strategy

  Wyeth – Older son of Rainier

  Wyrre – The god of war and bloodlust

  Xavier – Younger son of Rainier

  Yahya – Townsman from Ah’mos

  Ysolt – War Band Lieutenant of Rabi’a

  Zahara – Female servant of Jemima

  Zuleika – Knight Lieutenant and second-in-command of the Protectorate

  LEXICON

  Administrator – The military and civil authority over an assigned province in Roz’eli-held territory

  Antestes Cambire – Words of magick used by the Knight Protectors to change into the garb of the Protectorate

  Ard-ri – Kel’akh name for their High King

  Balance, the – A magickal and religious view where darkness and light must co-exist for the universe to exist

  Ballista – A large catapult that fires large bolts

  Balneae – A small heated bathing area for either public or private use

  Bard – A person who can connect through empathic magick by way of words and song

  Barring Narration – A spell that prevents the specific use of magick

  Ben-sidhe or Woman of the Mounds – A daemon whose presence means death and hardship

  Bireme – A Roz’eli scouting vessel, known for its speed and manoeuvrability

  Bracae – Kel’akh trousers

  Bratt – A Kel’akh cloak

  Bridge Maker – Overall ruler of Wardens Keep, the Conclave, and head of the Council of Eight

  Cena – A Roz’eli evening meal made up of several courses

  Chieftain - The elected leader of a tribe in Kel’akh culture

  Chilton – A knee-length tunic worn by Roz’eli slaves that can either be long sleeved or short

  Cohort – A Roz’eli cavalry unit identified by dark grey armour over a brown tunic

  Conclave, the – An association of high-ranking and powerful magi that teach magick and religion inside Wardens Keep

  Conclave Standard – A white sword denoting the Conclave’s Guardians, a black gauntlet clenched into a fist around its blade representing the power of the Council within a grey shield signifying the Protectorate and finally five coloured towers surrounding the picture, representing the warriors.

  Conclave Squadron – A cavalry unit of twenty-five men broken down into five-man squads used in support of their missions

  Corsair – A pirate

  Council Administrators – Ministers who are directly subordinate to the Council of Eight

  Council of Eight – Comprising the Head of each order within Wardens Keep, each of whom dictates the missions of the Protectorate and protects the world from the evil of the Otherworld

  Crannóg – In the Kel’akh Nation, an artificial island on which a Kel’akh home is constructed

  Crenel – Tooth-like gap in a battlement wall

  Death Eaters – A cult group that actively seeks the deaths of others even at the cost of their own lives

  Discerner – Spy

  Disepie – Word of magick, meaning disappear

  Doorway Narration – A spell that opens magickal portals for almost instant travel

  Fear Narration – A spell that creates that state of mind

  Federate Mercenaries – Men and women of Roz’eli-conquered lands that fight for the Empire

  First Citizen – The highest-ranking civilian authority in a city or town in Rozeli-held territory

  Free Archers – Unit comprising soldiers from conquered regions who undertake suicide missions, in return for which they pay no tax on their wages or spoils of war

  Gaol – Prison

  General Agents – A Roz’eli secret intelligence gathering unit that operates throughout the Empire and further afield that also conduct assassinations, subterfuge and sabotage

  Gifts – Special abilities performed by those with access to the realm of magick

  Gift of Distant Carry – Ability to instantly jump from one location to another

  Gift of Distant Perception – Ability to communicate silently

  Gift of Divining – Ability to tune the body to perform a specific function

  Gift of Empathy – A connection to living things on a personal level

  Gift of Feather Light – Ability to levitate

  Gift of Soul Measure – The ability to read objects

  Gladius; pl. gladii – A double-edged short sword used by Men-of-the-Legion

  Gradalis (also known as the Cauldron-of-Plenty) – Cauldron from which the Protectorate drink to receive their Gifts

  Greave – Armour of iron or toughened leather protecting the lower legs

  Guardians (nicknamed the White Knights) – Act as a police force for Wardens Keep and bodyguards for the Conclave ministers

  Roz’eli Guardsman – Local militia trained and recruited to guard villages, towns and cities within Roz’eli-held territories

  Hand-over – Traitor

  Hireling – A sword for hire or sell-sword

  Hoplon – A large circular shield made of bronze, leather and wood measuring approximately one metre in diameter

  Imperial Guards – Elite soldiers who protect the Emperor, his immediate family, and the city of Roz’eli

  Kel’akh hierarchy (in descending order): King/Queen; Oak Seer; Council Members; Custodians; War Band Commander; War Band Lieutenant; nobleman; Chosen Man; the people; slaves

  Kel’akh tattoos – Bronze and blood-red tattoos represent the Bren’es tribe; forest-green for the Daw’ra tribe; red and white tattoos for the I’soot tribe; sea-blue and white swirl tattoos for the Oak Seers of Isle Ee’ay; red tattoos for the Oo’do tribe

  Key Keeper – Chief Administrator for the Council of Eight

  Khopesh – A two-handed sickle-shaped sword, featuring a crescent blade and measuring about two feet in length

  Kopis (meaning chopper) – A heavy, curved, one-handed sword of 65cm used in E’del

  Kosmos Stones – Five magick gems that contain the powers of a god but can only be controlled by a mortal

  League – Three Roz’eli miles

  Legion – A Roz’eli military unit of 5000 men

  Link, the – Means of telepathic communication between the Council and members of the Protectorate

  Lost Room, the – A room that only the ruler of the gods can enter to take the Skywalk made of hoar frost crystal to converse with Junives

  Man-of-the-Legion – A Roz’eli soldier of basic rank

  Men of Art – Artisans whose magick comes alive through their work

  Milksop – A person who lacks courage

  Ministers – Officials who operate the day-to-day running of Wardens Keep

  Name Day – A designated day assigned to the date of birth

  Narration – Spell

  New Gods, the – Children of the Old Gods who rebelled and overthrew the reign of their parents

  Oak Seer – Prēosts and lawgivers for the Kel’akh Nation

  Old Gods, the – The first order of gods to be created by man

  Onager – A catapult system designed to throw rocks a considerable distance

  Otherworld – Name given to the realm of gods

  Parapet walk – The passageway along a wall that facilitates shooting and performing surveillance

  Penteconter – A vessel used mainly for trading and commerce

  Pit, the – Region where the Old Gods are imprisoned

  Poltroon – An utter coward

  Port – Name given to a gateway within a village, town or city

  Portcullis – A secondary gate designed to reinforce a port

  Prēost – Member of a religious order

  Prot
ectorate – An elite and secretive fighting unit of the Conclave

  Pugio – A large leaf-shaped dagger used by Men-of-the-Legion

  Rank system in the Druid Legion: Legion Master (identified by a charcoal tunic and cloak); Legion Major (grey tunic and cloak); First Chieftain (dark brown tunic and cloak); Captain (brown tunic and cloak); Lieutenant (bronze tunic and cloak); First Servant (dark green tunic and cloak); Chosen Man (green tunic and cloak), and Private soldier (olive green tunic and cloak)

  Rank System in the Roz’eli Military: Duke (who commands up to five legions); Legate (at least two legions); First Spear (1000 men); Second Spear (500); Centurion (100); Decurion (50); Chief of Ten (10)

  Realm of Mortals – What the gods call Terit’re

  Religious Conviction – An oversight group made up of high-ranking religious leaders from across Terit’re who superintend the workings of the Council of Eight and the Protectorate

  Roz’eli Empire – Controls an area of land 4 million square kilometres and contains a population of 55 million

  Second Citizen – Assists the First Administrator in the running of a settlement

  Shade – Ghost

  Spatha – Long straight blade used by cavalry, approximately 39 inches in length

  State Guard – Elite Roz’eli soldiers used for the protection of Roz’eli officials

  Stola – A long tunic worn by women that can be either sleeved or sleeveless

  Strigil – An instrument made of curved bone to scrape the oil off the body after bathing

  Tab’ee helm – Open-faced helmet with nose plate and cheek-guards

  Temple Knights – Elite warriors who protect the interests of the Religious Conviction and who are recognisable by their black and red uniforms

  Terit’re – A single land mass of roughly 150 million kilometres

  Timeline: War of the Gods – In the earliest time of mankind, the Old Gods rise up against the Titans that spread war to all the regions of the universe; Age of Durance – The Conclave, with the help of the Protectorate, attempts to enslave the world. The people rise up; The Fall – The destruction of the original Conclave. Earthquakes destroy the land mass that was home to the Conclave. Tidal waves reach out and touch many coastlines of Terit’re; Age of Despair – A time of disease, famine and war throughout the furthermost regions of Terit’re.

  Traditional Jay’keb customary exchange – “I thank you for allowing me into your home.” Response – “I thank you for respecting my home.”

  Traditional Oak Seer saying: “May the land guard you.”

  Travelers’ Inn – An inn and barkeep set up in every Kel’akh settlement for the travel weary and locals alike