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  Conan the Indestructible

  by L. Sprague de Camp

  The greatest hero of the magic-rife Hyborian Age was a northern barbarian, Conan the Cimmerian, about whose deeds a cycle of legend revolves. While these legends are largely based on the attested facts of Conan's life, some tales are inconsistent with others. So we must reconcile the contradictions in the saga as best we can.

  In Conan' s veins flowed the blood of the people of Atlantis, the brilliant city-state swallowed by the sea 8,000 years before his time. He was born into a clan that claimed a homeland in the northwest corner of Cimmeria, along the shadowy borders of Vanaheim and the Pictish wilderness. His grandfather had fled his own people because of a blood feud and sought refuge with the people of the North. Conan himself first saw daylight on a battlefield during a raid by the Vanir.

  Before he had weathered fifteen snows, the young Cimmerian's fighting skills were acclaimed around the council fires. In that year the Cimmerians, usually at one another's throats, joined forces to repel the warlike Gundermen who, intent on colonizing southern Cimmeria, had pushed across the Aquilonian border and established the frontier post of Venarium. Conan joined the howling, blood-mad horde that swept out of the northern hills, stormed over the stockade walls, and drove the Aquilonians back across their frontier.

  At the sack of Venarium, Conan, still short of his full growth, stood six feet tall and weighed 180 pounds. He had the vigilance and stealth of the born woodsman, the iron-hardness of the mountain man, and the Herculean physique of his blacksmith father. After the plunder of the Aquilonian outpost, Conan returned for a time to his tribe.

  Restless under the conflicting passions of his adolescence, Conan spent several months with a band of Æsir as they raided the Vanir and the Hyperboreans. He soon learned that some Hyperborean citadels were ruled by a caste of widely-feared magicians, called Witchmen. Undaunted, he took part in a foray against Haloga Castle, when he found that Hyperborean slavers had captured Rann, the daughter of Njal, chief of the Æsir band.

  Conan gained entrance to the castle and spirited out Rann Njalsdatter; but on the flight out of Hyperborea, Njal's band was overtaken by an army of living dead. Conan and the other Æsir survivors were led away to slavery ("Legions of the Dead").

  Conan did not long remain a captive. Working at night, he ground away at one link of his chain until it was weak enough to break. Then one stormy night, whirling a four-foot length of heavy chain, he fought his way out of the slave pen and vanished into the downpour.

  Another account of Conan's early years tells a different tale. This narrative, on a badly broken clay prism from Nippur, states that Conan was enslaved as a boy of ten or twelve by Vanir raiders and set to work turning a grist mill. When he reached his full growth, he was bought by a Hyrkanian pitmaster who traveled with a band of professional fighters staging contests for the amusement of the Vanir and Æsir. At this time Conan received his training with weapons. Later he escaped and made his way south to Zamora (Conan the Barbarian).

  Of the two versions, the records of Conan's enslavement by the Hyrkanians at sixteen, found in a papyrus in the British Museum, appear much more legible and self-consistent. But this question may never be settled.

  Although free, the youth found himself half a hostile kingdom away from home. Instinctively he fled into the mountains at the southern extremity of Hyperborea. Pursued by a pack of wolves, he took refuge in a cave. Here he discovered the seated mummy of a gigantic chieftain of ancient times, with a heavy bronze sword across its knees. When Conan seized the sword, the corpse arose and attacked him ("The Thing in the Crypt").

  Continuing southward into Zamora, Conan came to Arenjun, the notorious "City of Thieves." Green to civilization and, save for some rudimentary barbaric ideas of honor and chivalry, wholly lawless by nature, he carved a niche for himself as a professional thief.

  Being young and more daring than adroit, Conan's progress in his new profession was slow until he joined forces with Taurus of Nemedia in a quest for the fabulous jewel called the "Heart of the Elephant." The gem lay in the almost impregnable tower of the infamous mage Yara, captor of the extraterrestrial being Yag-Kosha ("The Tower of the Elephant").

  Seeking greater opportunities to ply his trade, Conan wandered westward to the capital of Zamora, Shadizar the Wicked. For a time his thievery prospered, although the whores of Shadizar soon relieved him of his gains. During one larceny, he was captured by the men of Queen Taramis of Shadizar, who sent him on a mission to recover a magical horn wherewith to resurrect an ancient, evil god. Taramis' s plot led to her own destruction (Conan the Destroyer).

  The barbarian's next exploit involved a fellow thief, a girl named Tamira. The Lady Jondra, an arrogant aristocrat of Shadizar, owned a pair of priceless rubies. Baskaran Imalla, a religious fanatic raising a cult among the Kezankian hillmen, coveted the jewels to gain control over a fire-breathing dragon he had raised from an egg. Conan and Tamira both yearned for the rubies; Tamira took a post as lady's maid to Jondra for a chance to steal them.

  An ardent huntress, Jondra set forth with her maid and her men-at-arms to slay Baskaran's dragon. Baskaran captured the two women and was about to offer them to his pet as a snack when Conan intervened (Conan the Magnificent).

  Soon Conan was embroiled in another adventure. A stranger hired the youth to steal a casket of gems sent by the King of Zamora to the King of Turan. The stranger, a priest of the serpent-god Set, wanted the jewels for magic against his enemy, the renegade priest Amanar.

  Amanar's emissaries, who were hominoid reptiles, had stolen the gems. Although wary of magic, Conan set out to recover the loot. He became involved with a bandette, Karela, called the Red Hawk, who proved the ultimate bitch; when Conan saved her from rape, she tried to kill him. Amanar's party had also carried off to the renegade's stronghold a dancing girl whom Conan had promised to help (Conan the Invincible).

  Soon rumors of treasure sent Conan to the nearby ruins of ancient Larsha, just ahead of the soldiers dispatched to arrest him. After all but their leader, Captain Nestor, had perished in an accident arranged by Conan, Nestor and Conan joined forces to plunder the treasure; but ill luck deprived them of their gains ("The Hall of the Dead").

  Conan's recent adventures had left him with an aversion to warlocks and Eastern sorceries. He fled northwestward through Corinthia into Nemedia, the second most powerful Hyborian kingdom. In Nemedia he resumed his profession successfully enough to bring his larcenies to the notice of Aztrias Pentanius, ne'er-do-well nephew of the governor. Oppressed by gambling debts, this young gentleman hired the outlander to purloin a Zamorian goblet, carved from a single diamond, that stood in the temple-museum of a wealthy collector.

  Conan' s appearance in the temple-museum coincided with its master's sudden demise and brought the young thief to the unwelcome attention of Demetrio, of the city's Inquisitorial Council. This caper also gave Conan his second experience with the dark magic of the serpent-brood of Set, conjured up by the Stygian sorcerer Thoth-Amon ("The God in the Bowl").

  Having made Nemedia too hot to hold him, Conan drifted south into Corinthia, where he continued to occupy himself with the acquisition of other person's property. By diligent application, the Cimmerian earned the repute of one of the boldest thieves in Corinthia. Poor judgment of women, however, cast him into chains until a turn in local politics brought freedom and a new career. An ambitious nobleman, Murilo, turned him loose to slit the throat of the Red Priest, Nabonidus, the scheming power behind the local throne. This venture gathered a prize collection of rogues in Nabonidus's mansion and ended in a mire of blood and treachery ("Rogues in the House").

  Conan wandered back to Arenjun and began to ea
rn a semi-honest living by stealing back for their owners valuable objects that others had filched from them. He undertook to recover a magical gem, the Eye of Erlik, from the wizard Hissar Zul and return it to its owner, the Kahn of Zamboula.

  There is some question about the chronology of Conan's life at this point. A recently-translated tablet from Asshurbanipal's library states that Conan was about seventeen at the time. This would place the episode right after that of "The Tower of the Elephant," which indeed is mentioned in the cuneiform. But from internal evidence, this event seems to have taken place several years later. For one thing, Conan appears too clever, mature and sophisticated; for another, the fragmentary medieval Arabic manuscript Kitab al-Qunn implies that Conan was well into his twenties by then.

  The first translator of the Asshurbanipal tablet, Prof. Dr. Andreas von Fuss of the Münchner Staatsmuseum, read Conan' s age as "17." In Babylonian cuneiform, "17" is expressed by two circles followed by three vertical wedges, with a horizontal wedge above the three for "minus"—hence "twenty minus three." But Academician Leonid Skram of the Moscow Archaeological Institute asserts that the depression over the vertical wedges is merely a dent made by the pick of a careless excavator, and the numeral properly reads "23."

  Anyhow, Conan learned of the Eye of Erlik when he heard a discussion between an adventuress, Isparana, and her confederate. He invaded the wizard's mansion, but the wizard caught Conan and deprived him of his soul. Conan's soul was imprisoned in a mirror, there to remain until a crowned ruler broke the glass. Hissar Zul thus compelled Conan to follow Isparana and recover the talisman; but when the Cimmerian returned the Eye to Hissar Zul, the ungrateful mage tried to slay him (Conan and the Sorcerer).

  Conan, his soul still englassed, accepted legitimate employment as bodyguard to a Khaurani noblewoman, Khashtris. This lady set out for Khauran with Conan, another guard, Shubal, and several retainers. When the other servants plotted to rob and murder their employer, Conan and Shubal saved her and escorted her to Khauran. There Conan found the widowed Queen Ialamis being courted by a young nobleman who was not at all what he seemed (Conan the Mercenary).

  With his soul restored, Conan learned from an Iranistani, Khassek, that the Khan of Zamboula still wanted the Eye of Erlik. In Zamboula, the Turanian governor, Akter Khan, had hired the wizard Zafra, who ensorcelled swords, so that they would slay on command. En route, Conan encountered Isparana, with whom he developed a lust-hate relationship. Unaware of the magical swords, Conan continued to Zamboula and delivered the amulet. But the nefarious Zafra convinced the Khan that Conan was dangerous and should be killed on general principles (Conan: the Sword of Skelos).

  Conan had enjoyed his taste of Hyborian-Age intrigue. It became clear that there was no basic difference between the opportunities in the palace and those in the Rats' Den, whereas the pickings were far better in high places. Besides, he wearied of the furtive, squalid life of a thief.

  He was not, however, yet committed to a strictly law-abiding life. When unemployed, he took time out for a venture in smuggling. An attempt to poison him sent him to Vendhya, a land of wealth and squalor, philosophy and fanaticism, idealism and treachery (Conan the Victorious).

  Soon after, Conan turned up in the Turanian seaport of Aghrapur. A new cult had established headquarters there under the warlock Jhandar, who needed victims to be drained of blood and reanimated as servants. Conan refused the offer of a former fellow thief, Emilio, to take part in a raid on Jhandar' s stronghold to steal a fabulous ruby necklace. A Turanian sergeant, Akeba, did however persuade Conan to go with him to rescue Akeba's daughter, who had vanished into the cult (Conan the Unconquered).

  After Jhandar' s fall, Akeba urged Conan to take service in the Turanian army. The Cimmerian did not at first find military life congenial, being too self-willed and hot-tempered to easily submit to discipline. Moreover, as he was at this time an indifferent horseman and archer, Conan was relegated to a low-paid irregular unit.

  Still, a chance soon arose to show his mettle. King Yildiz launched an expedition against a rebellious satrap. By sorcery, the satrap wiped out the force sent against him. Young Conan alone survived to enter the magic-maddened satrap's city of Yaralet ("The Hand of Nergal").

  Returning in triumph to the glittering capital of Aghrapur, Conan gained a place in King Yildiz's guard of honor. At first he endured the gibes of fellow troopers at his clumsy horsemanship and inaccurate archery. But the gibes died away as the other guardsmen discovered Conan's sledgehammer fists and as his skills improved.

  Conan was chosen, along with a Kushite mercenary named Juma, to escort King Yildiz's daughter Zosara to her wedding with Khan Kujula, chief of the Kuigar nomads. In the foothills of the Talakma Mountains, the party was attacked by a strange force of squat, brown, lacquer-armored horsemen. Only Conan, Juma, and the princess survived. They were taken to the subtropical valley of Meru and to the capital, Shamballah, where Conan and Juma were chained to an oar of the Meruvian state galley, about to set forth on a cruise.

  On the galley's return to Shamballah, Conan and Juma escaped and made their way into the city. They reached the temple of Yama as the deformed little god-king of Meru was celebrating his marriage to Zosara ("The City of Skulls").

  Back at Aghrapur, Conan was promoted to captain. His growing repute as a good man in a tight spot, however, led King Yildiz's generals to pick the barbarian for especially hazardous missions. Once they sent Conan to escort an emissary to the predatory tribesmen of the Khozgari Hills, hoping to dissuade them by bribes and threats from plundering the Turanians of the lowlands. The Khozgarians, respecting only immediate, overwhelming force, attacked the detachment, killing the emissary and all but two of the soldiers, Conan and Jamal.

  To assure their safe passage back to civilization, Conan and Jamal captured Shanya, the daughter of the Khozgari chief. Their route led them to a misty highland. Jamal and the horses were slain, and Conan had to battle a horde of hairless apes and invade the stronghold of an ancient, dying race ("The People of the Summit").

  Another time, Conan was dispatched thousands of miles eastward, to fabled Khitai, to convey to King Shu of Kusan a letter from King Yildiz proposing a treaty of friendship and trade. The wise old Khitan king sent his visitors back with a letter of acceptance. As a guide, however, the king appointed a foppish little nobleman, Duke Feng, who had entirely different objectives ("The Curse of the Monolith," first published as "Conan and the Cenotaph").

  Conan continued in his service in Turan for about two years, traveling widely and learning the elements of organized, civilized warfare. As usual, trouble was his bedfellow. After one of his more unruly adventures, involving the mistress of his superior officer, Conan deserted and headed for Zamora. In Shadizar he heard that the Temple of Zath, the spider god, in the Zamorian city of Yezud, was recruiting soldiers. Hastening to Yezud, Conan found that a Brythunian free company had taken all the available mercenary posts. He became the town's blacksmith because as a boy he had been apprenticed in this trade.

  Conan learned from an emissary of King Yildiz, Lord Parvez, that High Priest Feridun was holding Yildiz' s favorite wife, Jamilah, in captivity. Parvez hired Conan to abduct Jamilah. Meanwhile Conan had set his heart on the eight huge gems that formed the eyes of an enormous statue of the spider god. As he was loosening the jewels, the approach of priests forced him to flee to a crypt below the naos. The temple dancing girl Rudabeh, with whom Conan was truly in love for the first time in his life, descended into the crypt to warn him of the doom awaiting him there (Conan and the Spider God).

  Conan next rode off to Shadizar to track down a rumor of treasure. He obtained a map showing the location of a ruby studded golden idol in the Kezankian Mountains; but thieves stole his map. Conan, pursuing them, had a brush with Kezankian hillmen and had to join forces with the very rogues he was tracking. He found the treasure, only to lose it under strange circumstances ("The Bloodstained God").

  Fed up with magic, Conan headed for the
Cimmerian hills. After a time in the simple, routine life of his native village, however, he grew restless enough to join his old friends, the Æsir, in a raid into Vanaheim. In a bitter struggle on the snow-covered plain, both forces were wiped out—all but Conan, who wandered off to a strange encounter with the legendary Atali, daughter of the frost giant Ymir ("The Frost Giant's Daughter").

  Haunted by Atali's icy beauty, Conan headed back toward the South, where, despite his often-voiced scorn of civilization, the golden spires of teeming cities beckoned. In the Eiglophian Mountains, Conan rescued a young woman from cannibals, but through overconfidence lost her to the dreaded monster that haunted glaciers ("The Lair of the Ice Worm").

  Conan then returned to the Hyborian lands, which include Aquilonia, Argos, Brythunia, Corinthia, Koth, Nemedia, Ophir, and Zingara. These countries were named for the Hyborian peoples who, as barbarians, had 3,000 years earlier conquered the empire of Acheron and built civilized realms on its ruins.

  In Belverus, the capital of Nemedia, the ambitious Lord Albanus dabbled in sorcery to usurp the throne of King Garian. To Belverus came Conan, seeking a patron with money to enable him to hire his own free company. Albanus gave a magical sword to a confederate, Lord Melius, who went mad and attacked people in the street until killed. As he picked up the ensorcelled sword. Conan was accosted by Hordo, a one-eyed thief and smuggler whom he had known as Karela's lieutenant.

  Conan sold the magical sword, hired his own free company, and taught his men mounted archery. Then he persuaded King Garian to hire him. But Albanus had made a man of clay and by his sorcery given it the exact appearance of the king. Then he imprisoned the king, substituted his golem, and framed Conan for murder (Conan the Defender).

  Conan next brought his free company to Ianthe, capital of Ophir. There the Lady Synelle, a platinum-blond sorceress, wished to bring to life the demon-god Al'Kirr. Conan bought a statuette of this demon-god and soon found that various parties were trying to steal it from him. He and his company took service under Synelle, not knowing her plans.