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  "Yes?"

  "Yes. What?"

  Matteo puzzled this over. The light broke suddenly. "You were not enchanted by a person but by a thing?"

  After a moment, Beatrix nodded.

  Finally, progress! Matteo sent a triumphant glance toward the king. The expression on Zalathorm's face sent him rocking back onto his heels.

  The king stared at his wife, his countenance deadly pale and stamped with horror. He slipped onto his knees and buried his face in the queen's lap. His words were faint and choked with emotion, but Matteo caught something that sounded like, "Gods above, what have I done to you?"

  After a moment, Matteo went to the door and tapped softly. The guard let him out, and he stood quietly in the hall until the king rejoined him.

  "Sire, disturbing though this interview was, we made progress. We should continue."

  Zalathorm shook his head. "You will get nothing more. The moment has passed."

  "Before it did, you learned something important."

  "Yes." Zalathorm cleared his throat then spun away and stalked toward the tower stairs.

  Matteo fell into step and waited, but the king did not elaborate. After several moments, the jordain gave up any pretense of patience. Stepping into the king's path, he rounded to face him and affixed him with a challenging stare.

  "With respect, my lord, you command me to defend the queen but tell me nothing that might aid in her defense!"

  To Matteo's surprise, the king dropped his gaze first. "Magic is not the solution to every problem. Sometimes it creates as many problems as it solves. I was not aware of one of these problems until just now. There is nothing more to tell you." He held up a hand to forestall Matteo's ready protest. "Nothing, at least that is not held in silence by powerful enchantments and wizard-word oaths."

  The jordain stood his ground for a few moments more, then fell back with a sigh. A wizard-word oath was sacred, unbreakable. This was not a matter of choice. As a consequence of swearing "by wind and word," the lips of a Halruaan wizard were magically sealed.

  So there it was, then. Matteo's difficult task had taken a downturn into the realms of impossibility! He had twenty days to uncover a secret the king could not speak, a secret a nation of wizard-lords had not uncovered.

  Twenty days, and each passing day left Tzigone alone, abandoned in a place of horrors beyond Matteo's imagining.

  After a moment, he realized the king was studying him. "You are thinking of your friend," Zalathorm stated gently.

  Matteo managed a faint smile. "I did not think any but a magehound could plumb a jordain's heart"

  "She is her mother's daughter. Such women are capable of inspiring joy and pain in great and equal measure. I do not know a way to release your friend," he said, shrewdly anticipating Matteo's next question, "but may I make a suggestion?"

  "Please!"

  "Follow your heart where it takes you. Perhaps the daughter's secrets will shed light upon the mother's."

  Matteo seized the king's arm, bringing them both to a stop. "Do you foresee this?" he said eagerly.

  The king pulled away and fixed him with a searching gaze. "Can you conceive of any circumstance, jordain, in which you would willingly, even gladly violate an oath? Regardless of the cost to you, or the gain to another?"

  Matteo hesitated, then shook his head.

  "Then you are the better man. Once before, I paid love's price in honor's coin. I would do so again if I could free Beatrix. Since I cannot help the queen, I will bless the man who can and bear any cost to myself as a bargain."

  Before the jordain could respond, Zalathorm simply disappeared.

  With a deeply troubled heart, Matteo accepted the truth of his task. Zalathorm was as much a prisoner as either Beatrix or Tzigone, and the jordain's task was to free Halruaa's king.

  Even if that meant destroying him.

  Chapter Three

  Deep, silvery mist-mist so thick it came just short of rain, so pale and chill it resembled shape-shifting ghosts-swirled a slow dance through the dismal landscape. The deep moss shrouding the conical fairy mounds was as sodden as sponge, and moisture dripped from blighted trees in maddening, oddly syncopated rhythms.

  A small, battered figure huddled in the dubious shelter of a small stone cave, her thin arms wrapped around her knees. The cave, dank and cold though it was, offered at least the illusion of protection, and as Tzigone was finding out, in this place, illusion was a very powerful thing indeed.

  One figment of Tzigone's imagination snuffled at a small, dark carcass. The griffin, though nearly as insubstantial as the mist, had fought at her command, and with beak and talons like those of an enormous eagle it had sent the Unseelie folk into retreat.

  Her tormenters had left behind the body of a fallen comrade. Tzigone forced herself to study the torn and broken thing, hoping to find some vulnerability in her strange captors. The dark fairies were so quick that her eyes could not fully perceive them.

  The dead fairy was closer to four feet than to Tzigone's five. Though Tzigone's form was waiflike, barely recognizable as female, she felt positively robust next to the delicate creature. Its skin was raven-black, its features even more narrow and angular than an elf's. Small, oddly shaped wings-crumpled but still beautiful-draped from narrow shoulders. They were of a strange, translucent black under which a rainbow of colors seethed and shimmered. The fairy's long, oval head had no hair and needed none. The eerie beauty of the creature discouraged any comparison to humans. The Unseelie were what they were, and they were terrible beyond imagining.

  Tzigone allowed her gaze to slide away, hoping the creature nosing at the dark fairy's corpse would be gone by the time she glanced back.

  It was not. In this place, nightmares refused banishment.

  The monstrous illusion was like no living creature she knew. Matteo had told her when she accidentally conjured it that first time that no one had seen such a beast for nearly three hundred years. The long-extinct griffin had a monstrous draconian body, leathery, scantily feathered wings, and a primitive avian head. A thick mane surrounded its neck, and it crouched on powerful leonine haunches.

  The monster plunged its wicked beak into the carcass and shook its head sharply. Flesh came free with a sickening, wet sound, followed by the snap of fragile bone.

  Tzigone shoved her fist against her mouth and tried to replace horror with gratitude. After all, the misty griffin had given her a brief respite from the dark fairies and their relentless torment-torment that was mostly illusion but no less painful for that.

  Somehow the Unseelie folk managed to get into her mind and heart. They tormented her with all the things they found in the dark corners and all the things her busy imagination could conjure. The monstrous griffin proved that sword could cut two ways.

  Her nimble mind danced ahead to thoughts of escape. There had to be a way out of this gray world. She and Matteo had fought the dark fairies before, and it was apparent that Matteo knew little about their foe. That was a bad sign. In Tzigone's opinion, Matteo knew more than the gods had forgotten. If he couldn't deal with the Unseelie folk, what chance had she?

  On the other hand, Dhamari Exchelsor had known how to open the veil between the Worlds. Obviously there was a spell, and Matteo would find it.

  "Dhamari," she murmured, suddenly remembering that he shared her exile. She rose painfully to her feet, gingerly testing her chilled limbs. After a few tentative steps, she set out to find the treacherous wizard.

  She walked for a long time through the swirling mists. Finally, disgusted and weary, she kicked at a giant toadstool and watched the spores rise in an indignant cloud. At this rate, she'd never find Dhamari. If she could conjure illusionary creatures, why not a pack of hunting hounds?

  That notion didn't appeal. During her street days, Tzigone had been chased by canine guardians too often to hold much affection for them. Besides, summoned creatures could be dangerous and unpredictable, even in the world she knew. She remembered the owlbear that ha
d savaged her fellow travelers-and she fiercely banished this line of thought. Such memories could be deadly here. Instead she conjured an image of Dhamari's panicked face as she dragged him with her beyond the veil.

  A faint, inchoate whimper nudged her from her reverie. She opened her eyes just in time to keep from tripping over the wizard.

  Dhamari Exchelsor lay curled up like a newborn mouse. His sparse hair was soaked with perspiration, and his wide, glazed, staring eyes spoke of unending nightmares. The wizard was trapped in his own mind, tortured by his own misdeeds. Tzigone couldn't think of more fitting justice.

  Justice or not, in this state Dhamari was of no use whatsoever.

  With a sigh, Tzigone sank down beside the comatose wizard and placed one hand on his shoulder. He was nearly as cold as the mist. She chaffed his hands and noted the chain threaded through his fingers. Curious, she tugged at the chain. A small medallion slipped out of his clenched fist, a simple, familiar-looking ornament fashioned from mist-dull metal.

  Frowning, she felt around in her boot, where she'd last put her mother's medallion. It wasn't there. Somehow, Dhamari had taken it from her.

  She yanked the precious trinket out of the wizard's hand. Dhamari's body jerked convulsively, and his mouth stretched into a rictus of anguish.

  "This protected my mother against you and your agents," she murmured, understanding what ailed the wizard. "When you've got it, it protects you from yourself, which is probably the only reason you've survived this long."

  On the other hand, the medallion also offered Tzigone a key to the past and the answers that might be hidden there. Surely anything she learned through her emerging powers would be more honest than anything Dhamari might tell her.

  Just a little while, she decided. She closed her hand around her mother's talisman. Using the memory exercises Matteo had taught her, she sank deep into the past.

  The city of Halarahh lay sleeping beneath a coverlet of mist, oblivious to the young woman who ran the walkways atop the city's thick, stone walls. Swift she was, with slim, tawny limbs and an effortless gait that brought to mind a young doe. The watchwizards who kept the predawn guard nodded a respectful greeting as she passed, for Keturah's name was known in this city of wizards. She was small of stature, lithe and quick as a dancer, with an abundance of glossy brown hair and large dark eyes full of laughter and secrets and magic....

  Tzigone jolted back to consciousness. This was her mother, seen more vividly than Tzigone could remember her! Quickly, eagerly, she thrust aside the epiphany and went back in, deeper, past the misty impressions into Keturah's own perspective. Dimly, in some corner of her mind, Tzigone realized she had become Keturah. Her hand tightened around the precious talisman, and she gave herself to the vision.

  * * * * *

  Tzigone/Keturah rested her elbows on the carved wall and began to hum as she gazed with contented eyes over the city, the heart of her beloved land and the home of the reclusive King Zalathorm. From her vantage, Keturah claimed a view a hawk might envy.

  The sun edged over the highest peaks of the eastern mountains, fading the sapphire clouds of night to silvery pink. To the south, far out over Lake Halruaa, dense, gray storm clouds grumbled like titanic dwarfs roused too soon from their beds. The city itself awakened quickly, offering no arguments to the coming day. Carts and horses clattered purposefully toward market. Mist rose from the public gardens, jasmine scented, and with it wafted the lilt of young voices as singing maidens gathered dew for potions to court beauty and love. The brisk cadence of their song sped the task, for even in this, the coolest season, the sun's warmth came on quickly.

  Keturah watched as sun-loving creatures began to emerge with the dawn. Winged snakes, brilliant as ropes of gemstone, took to the air. Orange and yellow lizards darted up the walls on broad, sticky finger pads. In the moat beyond the city wall, a roar like that of a bull crocodile lifted into the sky. An answering call rumbled from the gardens that flourished in the shadow of the great wall.

  A concerned frown furrowed the wizard's brow. She ran down the flights of stairs leading down the inside wall and into the public garden. She stopped at the edge of a pond and began to sing in a clear, rich alto-a voice lovely in its own right but also full of magic's lure.

  In response, a large reptilian snout thrust up from the pond. Golden eyes slashed with obsidian pupils fixed upon the singing wizard, in moments the creature undulated out onto the shore, revealing a behir, a beast more fearsome than a crocodile, more delicate than a dragon. Four pair of legs framed a long, serpentine body covered with scales of cobalt blue. The neck was long and graceful, and slender horns flowed back from a long, pointed head. Behir were as highly prized as swine in this city, but instead of bacon and ham and sausage, the exotic reptiles were apportioned for magical components and scrimshaw. It was a custom to which Keturah could never quite reconcile herself.

  The behir paused uncertainly on the shore. Tiny blue sparks crackled around it as the creature snuffled, taking in the scent of Keturah's magic.

  Her melody softened into a lullaby. Crystalline fangs flashed as the behir yawned hugely. The creature circled twice, like a drowsy hound, then lay down with its snout cradled on its foremost paws. The sizzles of magic faded as the behir sank into deep sleep.

  Keturah kept singing, but she threw her hands out wide and began the gestures of a powerful spell of diminution. Each sweep and flow of her hands brought them closer to her center, and with each, the behir also diminished in size. Her casting continued until the twelve-foot creature was no bigger than a dragonfly.

  She picked up the miniature behir and placed it on her shoulder. Instinctively the behir's tiny claws dug into the linen of her tunic. She set off for home, planning as she ran how and where to set the creature free.

  Keturah stopped a few paces away from her tower and marveled, as she often did, that this estate was hers. Encircled by a wall was a series of fine buildings: servants' quarters, a guesthouse, a bathhouse, even a stable. Lush gardens were fragrant with flowering herbs and bright with the morningsong of birds. The crown of her estate was the wizard's tower, a tall, six-sided structure of green-veined marble, enrobed with flowering vines and topped by an onion dome roof of verdigris copper.

  At five-and-twenty, Keturah was young to have such a grand home, but she was a master in the art of Evocation, a school of magic highly regarded in Halruaa and the most uncommon of magical talents. There was much demand for her time, and she was paid accordingly. The tower was hers in exchange for tutoring Dhamari Exchelsor, the only son of wealthy electrum miners and wine merchants. Keturah did not like owing her home to a single student, but this was common practice. Apprentice fees were steep. A truly gifted student never lacked for teachers, but aspiring wizards of moderate talent expected to pay dearly for their training. Dhamari's talents were modest indeed.

  To his credit, he worked hard. Unlike some of Keturah's male apprentices, Dhamari showed no interest in her or in his fellow apprentices. Nor did he pester the servant girls. He was always proper, always polite and respectful. Keturah would have thought him cold but for his fascination with the newest apprentice.

  She sighed, troubled by the turn her thoughts had taken. Kiva, an acolyte of the Temple of Azuth, had recently been sent to Keturah as part of the obligatory training in every school of the magical Arts. Kiva was a wild elf, a rarity in this civilized land. Her golden eyes reminded Keturah of a jungle cat, and Keturah suspected the elf was every bit as unpredictable.

  Of one thing Keturah was certain: Kiva was a bad influence on Dhamari. He was intrigued by creatures of legend and dark magic, and the exotic Kiva seemed to inflame his imagination with possibilities. Of late he'd been asking Keturah for spells that would allow him to call and command creatures, as she did, but Dhamari had little talent for this particular type of evocation-or any other, for that matter. Very soon Keturah would have to encourage him to seek a new master and explore other schools of magic. The very notion filled her with
nameless relief.

  Keturah shrugged off these thoughts and strode through the outer gate. She stopped cold, frozen as surely as if she'd been halted by an ice dragon's breath.

  Her neck prickled, and waves of gooseflesh swept down her arms. A second chill shuddered through her as her mind acknowledged what her senses had perceived: some dark and foul creature had invaded her home!

  She began to chant a spell of discernment. Tendrils of bilious green mist-the manifestation of a powerful magic-seeking spell-twined through the air. Grimly she followed them into the tower and up the winding stairs. A sudden cacophony exploded from a room high above, and the mist was no longer necessary to guide her onward.

  She sprinted up the final flights and raced toward the main laboratory. The heavy wooden door was closed, and it bulged and shuddered under the assault of some unknown power. Keturah summoned a fireball and held it aloft in one hand. With the other hand she threw open the door, leaping aside as she did.

  The door crashed into the wall as a tangle of heaving, writhing vines spilled out into the corridor. Billows of smoke followed, bearing the acrid scent of sulfur.

  Though Keturah could not see into the room, she could pick individual notes from the racket glass vials shattering, fire crackling, priceless spellbooks thudding against the walls, furniture clattering as it overturned. A man's grunts spoke of pain and exertion, and a beautiful, bell-like soprano voice lifted in keening chant. Above it all rang a shrill, insanely gleeful cackle that tore at the ears like fingernails on slate.

  "An imp," Keturah muttered. She left her fireball suspended in air like a giant firefly and began to tear with both hands at the vines blocking the entrance. "The idiots have summoned an imp!"

  She managed a small opening and struggled through. For a moment she stood taking stock of the chaotic scene.

  A richly dressed young man stamped frantically at a smoldering carpet. His boots smoked, and his thin face was frantic with terror and smudged with soot. He lofted his dagger with one hand, slashing futilely at the creature circling him like an overgrown gnat